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Supreme Commander

Echtzeit-Strategie (RTS)
83
Implementation score · 19 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Echtzeit-Strategie (RTS)
Essential
6/8
Desired
8/15

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Worker Units (Real-Time Strategy (RTS)) — Implementation 88 · Ø 86 Worker Units Stats & Attributes (Real-Time Strategy (RTS)) — not in this game Stats & Attributes Upgrade Gear (Real-Time Strategy (RTS)) — not in this game Upgrade Gear Base Building (Real-Time Strategy (RTS)) — Implementation 87 · Ø 83 Base Building Build Orders (Real-Time Strategy (RTS)) — not in this game Build Orders Real-Time Commands (Real-Time Strategy (RTS)) — Implementation 85 · Ø 86 Real-Time Commands Unit Micromanagement (Real-Time Strategy (RTS)) — Implementation 84 · Ø 86 Unit Micromanagement Unit Production (Real-Time Strategy (RTS)) — Implementation 78 · Ø 86 Unit Production Difficulty Settings (Real-Time Strategy (RTS)) — not in this game Difficulty Settings Fog of War (Real-Time Strategy (RTS)) — Implementation 84 · Ø 83 Fog of War Formations (Real-Time Strategy (RTS)) — not in this game Formations Progression System (Real-Time Strategy (RTS)) — not in this game Progression System Factions (Real-Time Strategy (RTS)) — Implementation 79 · Ø 84 Factions Unlockable Content (Real-Time Strategy (RTS)) — not in this game Unlockable Content Territory Control (Real-Time Strategy (RTS)) — not in this game Territory Control Hero Units (Real-Time Strategy (RTS)) — not in this game Hero Units Inventory (Real-Time Strategy (RTS)) — not in this game Inventory Equip Items (Real-Time Strategy (RTS)) — not in this game Equip Items Collect Items (Real-Time Strategy (RTS)) — not in this game Collect Items Map / Navigation (Real-Time Strategy (RTS)) — not in this game Map / Navigation Unit Control Groups (Real-Time Strategy (RTS)) — Implementation 85 · Ø 85 Unit Control Groups Minimap (Real-Time Strategy (RTS)) — not in this game Minimap Side Quests (Real-Time Strategy (RTS)) — not in this game Side Quests Quest Log (Real-Time Strategy (RTS)) — not in this game Quest Log Save & Load (Real-Time Strategy (RTS)) — not in this game Save & Load Tech Tree (Real-Time Strategy (RTS)) — Implementation 83 · Ø 85 Tech Tree Tutorial (Real-Time Strategy (RTS)) — not in this game Tutorial Currencies & Resources (Real-Time Strategy (RTS)) — Implementation 79 · Ø 84 Currencies & Resources Economy (Real-Time Strategy (RTS)) — not in this game Economy
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

Implementation 85 · 1 ratings
Implementation
Steuerung & Eingabe (2)

Real-Time Commands

via Echtzeit-Strategie (RTS) · Implementation 85 · 1 ratings
Implementation

Unit Control Groups

via Echtzeit-Strategie (RTS) · Implementation 85 · 1 ratings
Implementation
Kampf & Fähigkeiten (2)

Unit Micromanagement

via Echtzeit-Strategie (RTS) · Implementation 84 · 1 ratings
Implementation

Ultimate Ability

Implementation 84 · 1 ratings
Implementation
Progression & Charakter (2)

Factions

via Echtzeit-Strategie (RTS) · Implementation 79 · 1 ratings
Implementation

Tech Tree

via Echtzeit-Strategie (RTS) · Implementation 83 · 1 ratings
Implementation
Wirtschaft & Handel (2)

Resource Management

Implementation 80 · 1 ratings
Implementation

Currencies & Resources

via Echtzeit-Strategie (RTS) · Implementation 79 · 1 ratings
Implementation
Crafting & Bauen (1)

Base Building

via Echtzeit-Strategie (RTS) · Implementation 87 · 1 ratings
Implementation
Welt & Erkundung (2)

Fog of War

via Echtzeit-Strategie (RTS) · Implementation 84 · 1 ratings
Implementation

Map Reveal

Implementation 80 · 1 ratings
Implementation
Story & Narrativ (1)

Story Campaign

Implementation 81 · 1 ratings
Implementation
Multiplayer & Sozial (2)

Online Multiplayer

Implementation 79 · 1 ratings
Implementation

Custom Lobbies

Implementation 88 · 1 ratings
Implementation
Endgame & Herausforderung (1)

Victory Conditions

Implementation 78 · 1 ratings
Implementation
Simulation & Management (3)

Worker Units

via Echtzeit-Strategie (RTS) · Implementation 88 · 1 ratings
Implementation

Unit Production

via Echtzeit-Strategie (RTS) · Implementation 78 · 1 ratings
Implementation

Power Management

Implementation 83 · 1 ratings
Implementation