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86
Simulation & Management

Unit Production

In Gebäuden stellt man laufend neue Kampf- und Wirtschaftseinheiten her. Der Nachschub darf nie stocken. Herzstück der Kriegsmaschinerie.

in 17 games 14 ratings

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Leaderboard – who does it best?

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7
Homeworld
85
10
StarCraft II
85

Necessity & desirability per genre

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Real-Time Strategy (RTS) Community: nec. 90 · des. 74 · 1 ratings
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