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Monster Train

85
Implementation score · 19 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Deckbuilder / Kartenspiel
Essential
4/15
Desired
5/24
As Roguelike
Essential
4/13
Desired
6/14
As Tower Defense
Essential
5/32
Desired
5/35

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Deckbuilder / Kartenspiel) — not in this game Stats & Attributes Audio & Music (Deckbuilder / Kartenspiel) — not in this game Audio & Music Upgrade Gear (Deckbuilder / Kartenspiel) — not in this game Upgrade Gear Checkpoints (Deckbuilder / Kartenspiel) — not in this game Checkpoints Crafting (Deckbuilder / Kartenspiel) — not in this game Crafting Difficulty Settings (Deckbuilder / Kartenspiel) — not in this game Difficulty Settings Player Choices (Deckbuilder / Kartenspiel) — not in this game Player Choices Achievements (Deckbuilder / Kartenspiel) — Implementation 84 · Ø 85 Achievements Exploration (Deckbuilder / Kartenspiel) — not in this game Exploration Progression System (Deckbuilder / Kartenspiel) — not in this game Progression System Unlockable Abilities (Deckbuilder / Kartenspiel) — not in this game Unlockable Abilities Unlockable Content (Deckbuilder / Kartenspiel) — not in this game Unlockable Content Enemy Intent Preview (Deckbuilder / Kartenspiel) — not in this game Enemy Intent Preview Secret Areas (Deckbuilder / Kartenspiel) — not in this game Secret Areas Graphics Options (Deckbuilder / Kartenspiel) — not in this game Graphics Options Vendors & Shops (Deckbuilder / Kartenspiel) — not in this game Vendors & Shops Interactive Environment (Deckbuilder / Kartenspiel) — not in this game Interactive Environment Inventory (Deckbuilder / Kartenspiel) — not in this game Inventory Equip Items (Deckbuilder / Kartenspiel) — not in this game Equip Items Collect Items (Deckbuilder / Kartenspiel) — not in this game Collect Items Map / Navigation (Deckbuilder / Kartenspiel) — not in this game Map / Navigation Multiple Game Modes (Deckbuilder / Kartenspiel) — not in this game Multiple Game Modes Side Quests (Deckbuilder / Kartenspiel) — not in this game Side Quests NPCs (Deckbuilder / Kartenspiel) — not in this game NPCs Optional Challenges (Deckbuilder / Kartenspiel) — not in this game Optional Challenges Pause Menu (Deckbuilder / Kartenspiel) — not in this game Pause Menu Quest Log (Deckbuilder / Kartenspiel) — not in this game Quest Log Resource Management (Deckbuilder / Kartenspiel) — not in this game Resource Management Collectibles (Deckbuilder / Kartenspiel) — not in this game Collectibles Collection & Compendium (Deckbuilder / Kartenspiel) — Implementation 86 · Ø 82 Collection & Compendium Save & Load (Deckbuilder / Kartenspiel) — not in this game Save & Load Statistics (Deckbuilder / Kartenspiel) — not in this game Statistics Status Effects (Deckbuilder / Kartenspiel) — Implementation 86 · Ø 85 Status Effects Custom Controls (Deckbuilder / Kartenspiel) — not in this game Custom Controls Tutorial (Deckbuilder / Kartenspiel) — not in this game Tutorial Upgrade System (Deckbuilder / Kartenspiel) — Implementation 82 · Ø 86 Upgrade System Currencies & Resources (Deckbuilder / Kartenspiel) — Implementation 89 · Ø 84 Currencies & Resources Stats & Attributes (Roguelike) — not in this game Stats & Attributes Upgrade Gear (Roguelike) — not in this game Upgrade Gear Reward Choice (Roguelike) — Implementation 87 · Ø 88 Reward Choice Crafting (Roguelike) — not in this game Crafting Difficulty Settings (Roguelike) — not in this game Difficulty Settings Progression System (Roguelike) — not in this game Progression System Unlockable Content (Roguelike) — not in this game Unlockable Content Vendors & Shops (Roguelike) — not in this game Vendors & Shops High Difficulty (Roguelike) — Implementation 78 · Ø 87 High Difficulty Interactive Environment (Roguelike) — not in this game Interactive Environment Inventory (Roguelike) — not in this game Inventory Equip Items (Roguelike) — not in this game Equip Items Collect Items (Roguelike) — not in this game Collect Items Map / Navigation (Roguelike) — not in this game Map / Navigation Meta-Progression (Roguelike) — Implementation 90 · Ø 83 Meta-Progression Side Quests (Roguelike) — not in this game Side Quests Permadeath (Roguelike) — Implementation 88 · Ø 85 Permadeath Procedural Generation (Roguelike) — not in this game Procedural Generation Quest Log (Roguelike) — not in this game Quest Log Grid-Based Movement (Roguelike) — not in this game Grid-Based Movement Risk & Reward (Roguelike) — not in this game Risk & Reward Turn-Based Combat (Roguelike) — Implementation 83 · Ø 87 Turn-Based Combat Collectibles (Roguelike) — not in this game Collectibles Save & Load (Roguelike) — not in this game Save & Load Tutorial (Roguelike) — not in this game Tutorial Upgrade System (Roguelike) — Implementation 82 · Ø 86 Upgrade System Currencies & Resources (Roguelike) — Implementation 89 · Ø 84 Currencies & Resources Random Events (Roguelike) — not in this game Random Events Stats & Attributes (Tower Defense) — not in this game Stats & Attributes Audio & Music (Tower Defense) — not in this game Audio & Music Upgrade Gear (Tower Defense) — not in this game Upgrade Gear Checkpoints (Tower Defense) — not in this game Checkpoints Crafting (Tower Defense) — not in this game Crafting Difficulty Settings (Tower Defense) — not in this game Difficulty Settings Player Choices (Tower Defense) — not in this game Player Choices Achievements (Tower Defense) — Implementation 84 · Ø 85 Achievements Exploration (Tower Defense) — not in this game Exploration Progression System (Tower Defense) — not in this game Progression System Unlockable Abilities (Tower Defense) — not in this game Unlockable Abilities Unlockable Content (Tower Defense) — not in this game Unlockable Content Secret Areas (Tower Defense) — not in this game Secret Areas Graphics Options (Tower Defense) — not in this game Graphics Options Vendors & Shops (Tower Defense) — not in this game Vendors & Shops Interactive Environment (Tower Defense) — not in this game Interactive Environment Inventory (Tower Defense) — not in this game Inventory Equip Items (Tower Defense) — not in this game Equip Items Collect Items (Tower Defense) — not in this game Collect Items Map / Navigation (Tower Defense) — not in this game Map / Navigation Multiple Game Modes (Tower Defense) — not in this game Multiple Game Modes Side Quests (Tower Defense) — not in this game Side Quests NPCs (Tower Defense) — not in this game NPCs Optional Challenges (Tower Defense) — not in this game Optional Challenges Pause Menu (Tower Defense) — not in this game Pause Menu Quest Log (Tower Defense) — not in this game Quest Log Resource Management (Tower Defense) — not in this game Resource Management Collectibles (Tower Defense) — not in this game Collectibles Collection & Compendium (Tower Defense) — Implementation 86 · Ø 82 Collection & Compendium Save & Load (Tower Defense) — not in this game Save & Load Statistics (Tower Defense) — not in this game Statistics Status Effects (Tower Defense) — Implementation 86 · Ø 85 Status Effects Custom Controls (Tower Defense) — not in this game Custom Controls Third-Person View (Tower Defense) — not in this game Third-Person View Tutorial (Tower Defense) — not in this game Tutorial Upgrade System (Tower Defense) — Implementation 82 · Ø 86 Upgrade System Currencies & Resources (Tower Defense) — Implementation 89 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)

Turn-Based

Implementation 89 · 1 ratings
Implementation
Kampf & Fähigkeiten (4)

Boss Fights

Implementation 89 · 1 ratings
Implementation

Turn-Based Combat

via Roguelike · Implementation 83 · 1 ratings
Implementation

Tower Defense

Implementation 82 · 1 ratings
Implementation
Progression & Charakter (5)

Reward Choice

via Roguelike · Implementation 87 · 1 ratings
Implementation

Character Classes

Implementation 84 · 1 ratings
Implementation

Meta-Progression

via Roguelike · Implementation 90 · 1 ratings
Implementation

Boons & Blessings

Implementation 90 · 1 ratings
Implementation
Wirtschaft & Handel (1)
Welt & Erkundung (1)

Multiple Approaches

Implementation 80 · 1 ratings
Implementation
Endgame & Herausforderung (4)

Daily & Weekly Quests

Implementation 78 · 1 ratings
Implementation

High Difficulty

via Roguelike · Implementation 78 · 1 ratings
Implementation

Permadeath

via Roguelike · Implementation 88 · 1 ratings
Implementation

Roguelike Runs

Implementation 81 · 1 ratings
Implementation
Simulation & Management (1)

Unit Production

Implementation 85 · 1 ratings
Implementation
Meta, Erfolge & Sammeln (2)

Achievements

via Deckbuilder / Kartenspiel Tower Defense · Implementation 84 · 1 ratings
Implementation