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Manor Lords

80
Implementation score · 19 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As City Builder
Essential
4/11
Desired
6/23
As Echtzeit-Strategie (RTS)
Essential
7/8
Desired
7/15
As Grand Strategy
Essential
5/16
Desired
5/23

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (City Builder) — not in this game Stats & Attributes Audio & Music (City Builder) — not in this game Audio & Music Upgrade Gear (City Builder) — not in this game Upgrade Gear Population Happiness (City Builder) — Implementation 83 · Ø 83 Population Happiness Crafting (City Builder) — not in this game Crafting Difficulty Settings (City Builder) — Implementation 76 · Ø 84 Difficulty Settings Player Choices (City Builder) — not in this game Player Choices Achievements (City Builder) — not in this game Achievements Exploration (City Builder) — not in this game Exploration Progression System (City Builder) — not in this game Progression System Unlockable Abilities (City Builder) — not in this game Unlockable Abilities Unlockable Content (City Builder) — not in this game Unlockable Content Secret Areas (City Builder) — not in this game Secret Areas Graphics Options (City Builder) — not in this game Graphics Options Vendors & Shops (City Builder) — not in this game Vendors & Shops Interactive Environment (City Builder) — not in this game Interactive Environment Inventory (City Builder) — not in this game Inventory Equip Items (City Builder) — not in this game Equip Items Collect Items (City Builder) — not in this game Collect Items Map / Navigation (City Builder) — not in this game Map / Navigation Multiple Game Modes (City Builder) — not in this game Multiple Game Modes Side Quests (City Builder) — not in this game Side Quests NPCs (City Builder) — not in this game NPCs Optional Challenges (City Builder) — not in this game Optional Challenges Pause Menu (City Builder) — not in this game Pause Menu Quest Log (City Builder) — not in this game Quest Log Resource Management (City Builder) — Implementation 76 · Ø 83 Resource Management Collectibles (City Builder) — not in this game Collectibles Collection & Compendium (City Builder) — not in this game Collection & Compendium Save & Load (City Builder) — Implementation 79 · Ø 85 Save & Load Statistics (City Builder) — not in this game Statistics Status Effects (City Builder) — not in this game Status Effects Custom Controls (City Builder) — not in this game Custom Controls Tutorial (City Builder) — not in this game Tutorial Upgrade System (City Builder) — not in this game Upgrade System Currencies & Resources (City Builder) — Implementation 74 · Ø 84 Currencies & Resources Zoning (City Builder) — Implementation 80 · Ø 82 Zoning Worker Units (Real-Time Strategy (RTS)) — not in this game Worker Units Stats & Attributes (Real-Time Strategy (RTS)) — not in this game Stats & Attributes Upgrade Gear (Real-Time Strategy (RTS)) — not in this game Upgrade Gear Base Building (Real-Time Strategy (RTS)) — Implementation 77 · Ø 83 Base Building Build Orders (Real-Time Strategy (RTS)) — not in this game Build Orders Real-Time Commands (Real-Time Strategy (RTS)) — Implementation 85 · Ø 86 Real-Time Commands Unit Micromanagement (Real-Time Strategy (RTS)) — not in this game Unit Micromanagement Unit Production (Real-Time Strategy (RTS)) — Implementation 85 · Ø 86 Unit Production Difficulty Settings (Real-Time Strategy (RTS)) — Implementation 76 · Ø 84 Difficulty Settings Fog of War (Real-Time Strategy (RTS)) — Implementation 84 · Ø 83 Fog of War Formations (Real-Time Strategy (RTS)) — Implementation 78 · Ø 84 Formations Progression System (Real-Time Strategy (RTS)) — not in this game Progression System Factions (Real-Time Strategy (RTS)) — not in this game Factions Unlockable Content (Real-Time Strategy (RTS)) — not in this game Unlockable Content Territory Control (Real-Time Strategy (RTS)) — Implementation 81 · Ø 84 Territory Control Hero Units (Real-Time Strategy (RTS)) — not in this game Hero Units Inventory (Real-Time Strategy (RTS)) — not in this game Inventory Equip Items (Real-Time Strategy (RTS)) — not in this game Equip Items Collect Items (Real-Time Strategy (RTS)) — not in this game Collect Items Map / Navigation (Real-Time Strategy (RTS)) — not in this game Map / Navigation Unit Control Groups (Real-Time Strategy (RTS)) — not in this game Unit Control Groups Minimap (Real-Time Strategy (RTS)) — not in this game Minimap Side Quests (Real-Time Strategy (RTS)) — not in this game Side Quests Quest Log (Real-Time Strategy (RTS)) — not in this game Quest Log Save & Load (Real-Time Strategy (RTS)) — Implementation 79 · Ø 85 Save & Load Tech Tree (Real-Time Strategy (RTS)) — Implementation 82 · Ø 85 Tech Tree Tutorial (Real-Time Strategy (RTS)) — not in this game Tutorial Currencies & Resources (Real-Time Strategy (RTS)) — Implementation 74 · Ø 84 Currencies & Resources Economy (Real-Time Strategy (RTS)) — Implementation 81 · Ø 82 Economy Stats & Attributes (Grand Strategy) — not in this game Stats & Attributes Audio & Music (Grand Strategy) — not in this game Audio & Music Upgrade Gear (Grand Strategy) — not in this game Upgrade Gear Crafting (Grand Strategy) — not in this game Crafting Diplomacy (Grand Strategy) — Implementation 83 · Ø 82 Diplomacy Dynasty & Lineage (Grand Strategy) — not in this game Dynasty & Lineage Difficulty Settings (Grand Strategy) — Implementation 76 · Ø 84 Difficulty Settings Player Choices (Grand Strategy) — not in this game Player Choices Achievements (Grand Strategy) — not in this game Achievements Exploration (Grand Strategy) — not in this game Exploration Progression System (Grand Strategy) — not in this game Progression System Unlockable Abilities (Grand Strategy) — not in this game Unlockable Abilities Unlockable Content (Grand Strategy) — not in this game Unlockable Content Secret Areas (Grand Strategy) — not in this game Secret Areas Graphics Options (Grand Strategy) — not in this game Graphics Options Vendors & Shops (Grand Strategy) — not in this game Vendors & Shops Interactive Environment (Grand Strategy) — not in this game Interactive Environment Inventory (Grand Strategy) — not in this game Inventory Equip Items (Grand Strategy) — not in this game Equip Items Collect Items (Grand Strategy) — not in this game Collect Items Map / Navigation (Grand Strategy) — not in this game Map / Navigation Multiple Game Modes (Grand Strategy) — not in this game Multiple Game Modes Side Quests (Grand Strategy) — not in this game Side Quests NPCs (Grand Strategy) — not in this game NPCs Optional Challenges (Grand Strategy) — not in this game Optional Challenges Pause Menu (Grand Strategy) — not in this game Pause Menu Quest Log (Grand Strategy) — not in this game Quest Log Resource Management (Grand Strategy) — Implementation 76 · Ø 83 Resource Management Collectibles (Grand Strategy) — not in this game Collectibles Collection & Compendium (Grand Strategy) — not in this game Collection & Compendium Save & Load (Grand Strategy) — Implementation 79 · Ø 85 Save & Load Espionage (Grand Strategy) — not in this game Espionage Statistics (Grand Strategy) — not in this game Statistics Status Effects (Grand Strategy) — not in this game Status Effects Custom Controls (Grand Strategy) — not in this game Custom Controls Tutorial (Grand Strategy) — not in this game Tutorial Upgrade System (Grand Strategy) — not in this game Upgrade System Currencies & Resources (Grand Strategy) — Implementation 74 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

Implementation 80 · 1 ratings
Implementation
Steuerung & Eingabe (1)

Real-Time Commands

via Echtzeit-Strategie (RTS) · Implementation 85 · 1 ratings
Implementation
Kampf & Fähigkeiten (1)

Formations

via Echtzeit-Strategie (RTS) · Implementation 78 · 1 ratings
Implementation
Progression & Charakter (1)

Tech Tree

via Echtzeit-Strategie (RTS) · Implementation 82 · 1 ratings
Implementation
Wirtschaft & Handel (3)

Resource Management

via City Builder Grand Strategy · Implementation 76 · 1 ratings
Implementation

Economy

via Echtzeit-Strategie (RTS) · Implementation 81 · 1 ratings
Implementation
Crafting & Bauen (2)

Base Building

via Echtzeit-Strategie (RTS) · Implementation 77 · 1 ratings
Implementation

Resource Gathering

Implementation 81 · 1 ratings
Implementation
Welt & Erkundung (2)

Fog of War

via Echtzeit-Strategie (RTS) · Implementation 84 · 1 ratings
Implementation

Territory Control

via Echtzeit-Strategie (RTS) · Implementation 81 · 1 ratings
Implementation
Barrierefreiheit & Komfort (2)
Simulation & Management (6)

Population Happiness

via City Builder · Implementation 83 · 1 ratings
Implementation

Diplomacy

via Grand Strategy · Implementation 83 · 1 ratings
Implementation

Unit Production

via Echtzeit-Strategie (RTS) · Implementation 85 · 1 ratings
Implementation

Supply Chains

Implementation 76 · 1 ratings
Implementation

Day Cycle & Clock

Implementation 81 · 1 ratings
Implementation

Zoning

via City Builder · Implementation 80 · 1 ratings
Implementation