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Heroes of Might and Magic III

Rundenstrategie (TBS)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Rundenstrategie (TBS)
Essential
23/23
Desired
27/27

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Turn-Based Strategy (TBS)) — Implementation — · Ø — Audio & Music Upgrade Gear (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Upgrade Gear Crafting (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Crafting Difficulty Settings (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Difficulty Settings Player Choices (Turn-Based Strategy (TBS)) — Implementation — · Ø 88 Player Choices Achievements (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Achievements Exploration (Turn-Based Strategy (TBS)) — Implementation — · Ø 86 Exploration Progression System (Turn-Based Strategy (TBS)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Turn-Based Strategy (TBS)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Turn-Based Strategy (TBS)) — Implementation — · Ø 86 Secret Areas Graphics Options (Turn-Based Strategy (TBS)) — Implementation — · Ø — Graphics Options Vendors & Shops (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Vendors & Shops Initiative Order (Turn-Based Strategy (TBS)) — Implementation — · Ø 92 Initiative Order Interactive Environment (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Interactive Environment Inventory (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Inventory Equip Items (Turn-Based Strategy (TBS)) — Implementation — · Ø — Equip Items Collect Items (Turn-Based Strategy (TBS)) — Implementation — · Ø — Collect Items Map / Navigation (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Turn-Based Strategy (TBS)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Turn-Based Strategy (TBS)) — Implementation — · Ø 88 Side Quests NPCs (Turn-Based Strategy (TBS)) — Implementation — · Ø 88 NPCs Optional Challenges (Turn-Based Strategy (TBS)) — Implementation — · Ø — Optional Challenges Pause Menu (Turn-Based Strategy (TBS)) — Implementation — · Ø — Pause Menu Quest Log (Turn-Based Strategy (TBS)) — Implementation — · Ø — Quest Log Grid & Hex Board (Turn-Based Strategy (TBS)) — Implementation — · Ø 82 Grid & Hex Board Resource Management (Turn-Based Strategy (TBS)) — Implementation — · Ø 83 Resource Management Turn-Based (Turn-Based Strategy (TBS)) — Implementation — · Ø 87 Turn-Based Collectibles (Turn-Based Strategy (TBS)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Turn-Based Strategy (TBS)) — Implementation — · Ø 82 Collection & Compendium Save & Load (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Save & Load Statistics (Turn-Based Strategy (TBS)) — Implementation — · Ø 81 Statistics Status Effects (Turn-Based Strategy (TBS)) — Implementation — · Ø 85 Status Effects Custom Controls (Turn-Based Strategy (TBS)) — Implementation — · Ø 81 Custom Controls Hit Chance (Turn-Based Strategy (TBS)) — Implementation — · Ø 88 Hit Chance Tutorial (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Tutorial Upgrade System (Turn-Based Strategy (TBS)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Turn-Based Strategy (TBS)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (2)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (4)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (6)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (3)
Meta, Erfolge & Sammeln (6)