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Empire Earth

Echtzeit-Strategie (RTS)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Echtzeit-Strategie (RTS)
Essential
8/8
Desired
15/15

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Worker Units (Real-Time Strategy (RTS)) — Implementation — · Ø 86 Worker Units Stats & Attributes (Real-Time Strategy (RTS)) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Upgrade Gear Base Building (Real-Time Strategy (RTS)) — Implementation — · Ø 83 Base Building Build Orders (Real-Time Strategy (RTS)) — Implementation — · Ø — Build Orders Real-Time Commands (Real-Time Strategy (RTS)) — Implementation — · Ø 86 Real-Time Commands Unit Micromanagement (Real-Time Strategy (RTS)) — Implementation — · Ø 86 Unit Micromanagement Unit Production (Real-Time Strategy (RTS)) — Implementation — · Ø 86 Unit Production Difficulty Settings (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Difficulty Settings Fog of War (Real-Time Strategy (RTS)) — Implementation — · Ø 83 Fog of War Formations (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Formations Progression System (Real-Time Strategy (RTS)) — Implementation — · Ø 80 Progression System Factions (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Factions Unlockable Content (Real-Time Strategy (RTS)) — Implementation — · Ø 83 Unlockable Content Territory Control (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Territory Control Hero Units (Real-Time Strategy (RTS)) — Implementation — · Ø 83 Hero Units Inventory (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Inventory Equip Items (Real-Time Strategy (RTS)) — Implementation — · Ø — Equip Items Collect Items (Real-Time Strategy (RTS)) — Implementation — · Ø — Collect Items Map / Navigation (Real-Time Strategy (RTS)) — Implementation — · Ø 85 Map / Navigation Unit Control Groups (Real-Time Strategy (RTS)) — Implementation — · Ø 85 Unit Control Groups Minimap (Real-Time Strategy (RTS)) — Implementation — · Ø 82 Minimap Side Quests (Real-Time Strategy (RTS)) — Implementation — · Ø 88 Side Quests Quest Log (Real-Time Strategy (RTS)) — Implementation — · Ø — Quest Log Save & Load (Real-Time Strategy (RTS)) — Implementation — · Ø 85 Save & Load Tech Tree (Real-Time Strategy (RTS)) — Implementation — · Ø 85 Tech Tree Tutorial (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Tutorial Currencies & Resources (Real-Time Strategy (RTS)) — Implementation — · Ø 84 Currencies & Resources Economy (Real-Time Strategy (RTS)) — Implementation — · Ø 82 Economy
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (2)
Oberfläche & HUD (3)
Kampf & Fähigkeiten (3)
Items & Loot (4)
Progression & Charakter (4)
Wirtschaft & Handel (2)
Crafting & Bauen (1)
Welt & Erkundung (3)
Barrierefreiheit & Komfort (3)
Simulation & Management (3)
Meta, Erfolge & Sammeln (1)