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Dwarf Fortress

Colony Sim Roguelike
85
Implementation score · 22 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Colony Sim
Essential
2/18
Desired
2/23
As Roguelike
Essential
4/13
Desired
4/14

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Colony Sim) — not in this game Stats & Attributes Audio & Music (Colony Sim) — not in this game Audio & Music Upgrade Gear (Colony Sim) — not in this game Upgrade Gear Checkpoints (Colony Sim) — not in this game Checkpoints Crafting (Colony Sim) — Implementation 87 · Ø 84 Crafting Difficulty Settings (Colony Sim) — not in this game Difficulty Settings Player Choices (Colony Sim) — not in this game Player Choices Achievements (Colony Sim) — not in this game Achievements Exploration (Colony Sim) — not in this game Exploration Progression System (Colony Sim) — not in this game Progression System Unlockable Abilities (Colony Sim) — not in this game Unlockable Abilities Unlockable Content (Colony Sim) — not in this game Unlockable Content Secret Areas (Colony Sim) — not in this game Secret Areas Graphics Options (Colony Sim) — not in this game Graphics Options Vendors & Shops (Colony Sim) — not in this game Vendors & Shops Interactive Environment (Colony Sim) — not in this game Interactive Environment Inventory (Colony Sim) — not in this game Inventory Equip Items (Colony Sim) — not in this game Equip Items Collect Items (Colony Sim) — not in this game Collect Items Map / Navigation (Colony Sim) — not in this game Map / Navigation Multiple Game Modes (Colony Sim) — not in this game Multiple Game Modes Side Quests (Colony Sim) — not in this game Side Quests NPCs (Colony Sim) — not in this game NPCs Optional Challenges (Colony Sim) — not in this game Optional Challenges Pause Menu (Colony Sim) — not in this game Pause Menu Quest Log (Colony Sim) — not in this game Quest Log Resource Management (Colony Sim) — Implementation 81 · Ø 83 Resource Management Collectibles (Colony Sim) — not in this game Collectibles Collection & Compendium (Colony Sim) — not in this game Collection & Compendium Save & Load (Colony Sim) — Implementation 81 · Ø 85 Save & Load Statistics (Colony Sim) — not in this game Statistics Status Effects (Colony Sim) — not in this game Status Effects Custom Controls (Colony Sim) — not in this game Custom Controls Tutorial (Colony Sim) — not in this game Tutorial Upgrade System (Colony Sim) — not in this game Upgrade System Currencies & Resources (Colony Sim) — not in this game Currencies & Resources Stats & Attributes (Roguelike) — not in this game Stats & Attributes Upgrade Gear (Roguelike) — not in this game Upgrade Gear Reward Choice (Roguelike) — not in this game Reward Choice Crafting (Roguelike) — Implementation 87 · Ø 84 Crafting Difficulty Settings (Roguelike) — not in this game Difficulty Settings Progression System (Roguelike) — not in this game Progression System Unlockable Content (Roguelike) — not in this game Unlockable Content Vendors & Shops (Roguelike) — not in this game Vendors & Shops High Difficulty (Roguelike) — Implementation 88 · Ø 87 High Difficulty Interactive Environment (Roguelike) — not in this game Interactive Environment Inventory (Roguelike) — not in this game Inventory Equip Items (Roguelike) — not in this game Equip Items Collect Items (Roguelike) — not in this game Collect Items Map / Navigation (Roguelike) — not in this game Map / Navigation Meta-Progression (Roguelike) — not in this game Meta-Progression Side Quests (Roguelike) — not in this game Side Quests Permadeath (Roguelike) — Implementation 85 · Ø 85 Permadeath Procedural Generation (Roguelike) — Implementation 88 · Ø 86 Procedural Generation Quest Log (Roguelike) — not in this game Quest Log Grid-Based Movement (Roguelike) — not in this game Grid-Based Movement Risk & Reward (Roguelike) — not in this game Risk & Reward Turn-Based Combat (Roguelike) — not in this game Turn-Based Combat Collectibles (Roguelike) — not in this game Collectibles Save & Load (Roguelike) — Implementation 81 · Ø 85 Save & Load Tutorial (Roguelike) — not in this game Tutorial Upgrade System (Roguelike) — not in this game Upgrade System Currencies & Resources (Roguelike) — not in this game Currencies & Resources Random Events (Roguelike) — Implementation 79 · Ø 84 Random Events
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

Implementation 79 · 1 ratings
Implementation
Grafik & Performance (1)

⭐ Text-Based

Implementation 85 · 1 ratings
Implementation
Progression & Charakter (1)

Factions

Implementation 79 · 1 ratings
Implementation
Wirtschaft & Handel (1)

Resource Management

via Colony Sim · Implementation 81 · 1 ratings
Implementation
Crafting & Bauen (6)

Base Building

Implementation 89 · 1 ratings
Implementation

Crafting

via Colony Sim Roguelike · Implementation 87 · 1 ratings
Implementation

Trap Building

Implementation 84 · 1 ratings
Implementation

Cooking

Implementation 80 · 1 ratings
Implementation

Mod Support

Implementation 86 · 1 ratings
Implementation

Resource Gathering

Implementation 91 · 1 ratings
Implementation
Welt & Erkundung (2)

Procedural Generation

via Roguelike · Implementation 88 · 1 ratings
Implementation

Random Events

via Roguelike · Implementation 79 · 1 ratings
Implementation
Story & Narrativ (1)

Lore & Worldbuilding

Implementation 80 · 1 ratings
Implementation
Endgame & Herausforderung (2)

High Difficulty

via Roguelike · Implementation 88 · 1 ratings
Implementation

Permadeath

via Roguelike · Implementation 85 · 1 ratings
Implementation
Barrierefreiheit & Komfort (1)

Save & Load

via Colony Sim Roguelike · Implementation 81 · 1 ratings
Implementation
Simulation & Management (6)

Worker Units

Implementation 87 · 1 ratings
Implementation

Needs (Hunger, Hygiene)

Implementation 91 · 1 ratings
Implementation

Diplomacy

Implementation 83 · 1 ratings
Implementation

Diseases & Infections

Implementation 83 · 1 ratings
Implementation

Farming

Implementation 82 · 1 ratings
Implementation

Temperature System

Implementation 91 · 1 ratings
Implementation