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78
Simulation & Management

Temperature System

Kälte und Hitze bedrohen die Figur und verlangen Kleidung, Feuer oder Schatten. Das Klima wird zum ständigen Gegner. Zwingt zu vorausschauendem Handeln.

in 16 games 9 ratings

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Leaderboard – who does it best?

This feature's rating per game

1
RimWorld
93
5
Frostpunk
78
9
DayZ
66
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Necessity & desirability per genre

Place a point: X = necessity (essential) · Y = desirability ("nice to have"). Grey point = community average.

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Survival Community: nec. 59 · des. 66 · 1 ratings
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Automation Sim Community: nec. 55 · des. 57 · 1 ratings
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Open-World-RPG Community: nec. 45 · des. 53 · 1 ratings
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