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Dragon Age: Origins

86
Implementation score · 29 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As CRPG (Computer RPG)
Essential
7/12
Desired
9/21
As Real-Time Tactics (RTT)
Essential
5/17
Desired
6/25
As Rollenspiel (RPG)
Essential
6/8
Desired
10/11

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (CRPG (Computer RPG)) — Implementation 93 · Ø 85 Stats & Attributes Audio & Music (CRPG (Computer RPG)) — not in this game Audio & Music Upgrade Gear (CRPG (Computer RPG)) — Implementation 84 · Ø 84 Upgrade Gear Checkpoints (CRPG (Computer RPG)) — not in this game Checkpoints Crafting (CRPG (Computer RPG)) — not in this game Crafting Real-Time with Pause (CRPG (Computer RPG)) — Implementation 81 · Ø 83 Real-Time with Pause Difficulty Settings (CRPG (Computer RPG)) — not in this game Difficulty Settings Player Choices (CRPG (Computer RPG)) — Implementation 82 · Ø 88 Player Choices Achievements (CRPG (Computer RPG)) — not in this game Achievements Exploration (CRPG (Computer RPG)) — not in this game Exploration Progression System (CRPG (Computer RPG)) — not in this game Progression System Unlockable Abilities (CRPG (Computer RPG)) — not in this game Unlockable Abilities Unlockable Content (CRPG (Computer RPG)) — not in this game Unlockable Content Secret Areas (CRPG (Computer RPG)) — not in this game Secret Areas Graphics Options (CRPG (Computer RPG)) — not in this game Graphics Options Vendors & Shops (CRPG (Computer RPG)) — not in this game Vendors & Shops Interactive Environment (CRPG (Computer RPG)) — not in this game Interactive Environment Inventory (CRPG (Computer RPG)) — Implementation 83 · Ø 84 Inventory Isometric View (CRPG (Computer RPG)) — Implementation 87 · Ø 86 Isometric View Equip Items (CRPG (Computer RPG)) — not in this game Equip Items Collect Items (CRPG (Computer RPG)) — not in this game Collect Items Map / Navigation (CRPG (Computer RPG)) — not in this game Map / Navigation Multiple Game Modes (CRPG (Computer RPG)) — not in this game Multiple Game Modes Side Quests (CRPG (Computer RPG)) — Implementation 88 · Ø 88 Side Quests NPCs (CRPG (Computer RPG)) — Implementation 90 · Ø 88 NPCs Optional Challenges (CRPG (Computer RPG)) — not in this game Optional Challenges Pause Menu (CRPG (Computer RPG)) — not in this game Pause Menu Quest Log (CRPG (Computer RPG)) — not in this game Quest Log Resource Management (CRPG (Computer RPG)) — not in this game Resource Management Collectibles (CRPG (Computer RPG)) — not in this game Collectibles Collection & Compendium (CRPG (Computer RPG)) — not in this game Collection & Compendium Save & Load (CRPG (Computer RPG)) — Implementation 89 · Ø 85 Save & Load Statistics (CRPG (Computer RPG)) — not in this game Statistics Status Effects (CRPG (Computer RPG)) — not in this game Status Effects Custom Controls (CRPG (Computer RPG)) — not in this game Custom Controls Tutorial (CRPG (Computer RPG)) — not in this game Tutorial Upgrade System (CRPG (Computer RPG)) — not in this game Upgrade System Currencies & Resources (CRPG (Computer RPG)) — not in this game Currencies & Resources Stats & Attributes (Real-Time Tactics (RTT)) — Implementation 93 · Ø 85 Stats & Attributes Audio & Music (Real-Time Tactics (RTT)) — not in this game Audio & Music Upgrade Gear (Real-Time Tactics (RTT)) — Implementation 84 · Ø 84 Upgrade Gear Checkpoints (Real-Time Tactics (RTT)) — not in this game Checkpoints Crafting (Real-Time Tactics (RTT)) — not in this game Crafting Difficulty Settings (Real-Time Tactics (RTT)) — not in this game Difficulty Settings Player Choices (Real-Time Tactics (RTT)) — Implementation 82 · Ø 88 Player Choices Achievements (Real-Time Tactics (RTT)) — not in this game Achievements Exploration (Real-Time Tactics (RTT)) — not in this game Exploration Ability Cooldowns (Real-Time Tactics (RTT)) — Implementation 87 · Ø 85 Ability Cooldowns Flanking & Positioning (Real-Time Tactics (RTT)) — not in this game Flanking & Positioning Progression System (Real-Time Tactics (RTT)) — not in this game Progression System Unlockable Abilities (Real-Time Tactics (RTT)) — not in this game Unlockable Abilities Unlockable Content (Real-Time Tactics (RTT)) — not in this game Unlockable Content Secret Areas (Real-Time Tactics (RTT)) — not in this game Secret Areas Graphics Options (Real-Time Tactics (RTT)) — not in this game Graphics Options Vendors & Shops (Real-Time Tactics (RTT)) — not in this game Vendors & Shops Interactive Environment (Real-Time Tactics (RTT)) — not in this game Interactive Environment Inventory (Real-Time Tactics (RTT)) — Implementation 83 · Ø 84 Inventory Equip Items (Real-Time Tactics (RTT)) — not in this game Equip Items Collect Items (Real-Time Tactics (RTT)) — not in this game Collect Items Map / Navigation (Real-Time Tactics (RTT)) — not in this game Map / Navigation Multiple Game Modes (Real-Time Tactics (RTT)) — not in this game Multiple Game Modes Side Quests (Real-Time Tactics (RTT)) — Implementation 88 · Ø 88 Side Quests NPCs (Real-Time Tactics (RTT)) — Implementation 90 · Ø 88 NPCs Optional Challenges (Real-Time Tactics (RTT)) — not in this game Optional Challenges Pause Menu (Real-Time Tactics (RTT)) — not in this game Pause Menu Quest Log (Real-Time Tactics (RTT)) — not in this game Quest Log Resource Management (Real-Time Tactics (RTT)) — not in this game Resource Management Collectibles (Real-Time Tactics (RTT)) — not in this game Collectibles Collection & Compendium (Real-Time Tactics (RTT)) — not in this game Collection & Compendium Save & Load (Real-Time Tactics (RTT)) — Implementation 89 · Ø 85 Save & Load Statistics (Real-Time Tactics (RTT)) — not in this game Statistics Status Effects (Real-Time Tactics (RTT)) — not in this game Status Effects Custom Controls (Real-Time Tactics (RTT)) — not in this game Custom Controls Tactical Pause (Real-Time Tactics (RTT)) — not in this game Tactical Pause Tutorial (Real-Time Tactics (RTT)) — not in this game Tutorial Upgrade System (Real-Time Tactics (RTT)) — not in this game Upgrade System Currencies & Resources (Real-Time Tactics (RTT)) — not in this game Currencies & Resources Stats & Attributes (Role-Playing Game (RPG)) — Implementation 93 · Ø 85 Stats & Attributes Upgrade Gear (Role-Playing Game (RPG)) — Implementation 84 · Ø 84 Upgrade Gear Equipment Slots (Role-Playing Game (RPG)) — not in this game Equipment Slots Companion System (Role-Playing Game (RPG)) — Implementation 83 · Ø 85 Companion System Boss Fights (Role-Playing Game (RPG)) — not in this game Boss Fights Character Builds (Role-Playing Game (RPG)) — not in this game Character Builds Character Creator (Role-Playing Game (RPG)) — Implementation 86 · Ø 83 Character Creator Character Classes (Role-Playing Game (RPG)) — Implementation 81 · Ø 85 Character Classes Character Level (Role-Playing Game (RPG)) — Implementation 82 · Ø 85 Character Level Dialogue Trees (Role-Playing Game (RPG)) — Implementation 86 · Ø 88 Dialogue Trees Difficulty Settings (Role-Playing Game (RPG)) — not in this game Difficulty Settings Fast Travel (Role-Playing Game (RPG)) — not in this game Fast Travel Unlockable Content (Role-Playing Game (RPG)) — not in this game Unlockable Content Inventory (Role-Playing Game (RPG)) — Implementation 83 · Ø 84 Inventory Equip Items (Role-Playing Game (RPG)) — not in this game Equip Items Collect Items (Role-Playing Game (RPG)) — not in this game Collect Items Loot System (Role-Playing Game (RPG)) — Implementation 86 · Ø 84 Loot System Magic & Mana (Role-Playing Game (RPG)) — Implementation 85 · Ø 87 Magic & Mana Side Quests (Role-Playing Game (RPG)) — Implementation 88 · Ø 88 Side Quests Quest Log (Role-Playing Game (RPG)) — not in this game Quest Log Quests (Role-Playing Game (RPG)) — Implementation 81 · Ø 87 Quests Rest & Sleep (Role-Playing Game (RPG)) — not in this game Rest & Sleep Reputation & Factions (Role-Playing Game (RPG)) — Implementation 87 · Ø 88 Reputation & Factions Loot Rarity (Role-Playing Game (RPG)) — not in this game Loot Rarity Skill Tree (Role-Playing Game (RPG)) — Implementation 92 · Ø 86 Skill Tree Save & Load (Role-Playing Game (RPG)) — Implementation 89 · Ø 85 Save & Load Tutorial (Role-Playing Game (RPG)) — not in this game Tutorial Consumables & Healing (Role-Playing Game (RPG)) — Implementation 93 · Ø 86 Consumables & Healing Currencies & Resources (Role-Playing Game (RPG)) — not in this game Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (2)

Isometric View

via CRPG (Computer RPG) · Implementation 87 · 1 ratings
Implementation

Third-Person View

Implementation 88 · 1 ratings
Implementation
Kampf & Fähigkeiten (5)

Real-Time with Pause

via CRPG (Computer RPG) · Implementation 81 · 1 ratings
Implementation

Ability Cooldowns

via Real-Time Tactics (RTT) · Implementation 87 · 1 ratings
Implementation

Class Roles

Implementation 89 · 1 ratings
Implementation

Magic & Mana

via Rollenspiel (RPG) · Implementation 85 · 1 ratings
Implementation

Melee Combat

Implementation 82 · 1 ratings
Implementation
Items & Loot (4)

Loot System

via Rollenspiel (RPG) · Implementation 86 · 1 ratings
Implementation

Consumables & Healing

via Rollenspiel (RPG) · Implementation 93 · 1 ratings
Implementation
Progression & Charakter (6)

Character Creator

via Rollenspiel (RPG) · Implementation 86 · 1 ratings
Implementation

Character Classes

via Rollenspiel (RPG) · Implementation 81 · 1 ratings
Implementation

Character Level

via Rollenspiel (RPG) · Implementation 82 · 1 ratings
Implementation

Factions

Implementation 82 · 1 ratings
Implementation

Skill Tree

via Rollenspiel (RPG) · Implementation 92 · 1 ratings
Implementation
Welt & Erkundung (5)

Companion System

via Rollenspiel (RPG) · Implementation 83 · 1 ratings
Implementation

NPCs

via CRPG (Computer RPG) Real-Time Tactics (RTT) · Implementation 90 · 1 ratings
Implementation

Quests

via Rollenspiel (RPG) · Implementation 81 · 1 ratings
Implementation

Reputation & Factions

via Rollenspiel (RPG) · Implementation 87 · 1 ratings
Implementation
Story & Narrativ (6)

Relationships & Romance

Implementation 89 · 1 ratings
Implementation

Dialogue Trees

via Rollenspiel (RPG) · Implementation 86 · 1 ratings
Implementation

Lore & Worldbuilding

Implementation 84 · 1 ratings
Implementation

Multiple Endings

Implementation 93 · 1 ratings
Implementation

Morality & Alignment

Implementation 85 · 1 ratings
Implementation
Barrierefreiheit & Komfort (1)