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83
Kampf & Fähigkeiten

Real-Time with Pause

Kämpfe laufen wahlweise pausierbar in Echtzeit oder in Runden. Beide erlauben bedachtes Vorgehen. Taktik hat immer Vorrang.

in 11 games 7 ratings

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Leaderboard – who does it best?

This feature's rating per game

2
Stellaris
87
3
RimWorld
84
7
Fallout 4
78
–
Fallout 2
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Necessity & desirability per genre

Place a point: X = necessity (essential) · Y = desirability ("nice to have"). Grey point = community average.

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Tap a genre to expand or collapse it.

CRPG (Computer RPG) Community: nec. 65 · des. 78 · 1 ratings
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Open-World-RPG Community: nec. 57 · des. 49 · 1 ratings
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