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Company of Heroes

89
Implementation score · 19 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Echtzeit-Strategie (RTS)
Essential
7/8
Desired
8/15
As Real-Time Tactics (RTT)
Essential
2/17
Desired
3/25

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Worker Units (Real-Time Strategy (RTS)) — not in this game Worker Units Stats & Attributes (Real-Time Strategy (RTS)) — not in this game Stats & Attributes Upgrade Gear (Real-Time Strategy (RTS)) — not in this game Upgrade Gear Base Building (Real-Time Strategy (RTS)) — not in this game Base Building Build Orders (Real-Time Strategy (RTS)) — not in this game Build Orders Real-Time Commands (Real-Time Strategy (RTS)) — Implementation 94 · Ø 86 ★ Real-Time Commands Unit Micromanagement (Real-Time Strategy (RTS)) — Implementation 90 · Ø 86 ★ Unit Micromanagement Unit Production (Real-Time Strategy (RTS)) — Implementation 92 · Ø 86 Unit Production Difficulty Settings (Real-Time Strategy (RTS)) — not in this game Difficulty Settings Fog of War (Real-Time Strategy (RTS)) — Implementation 89 · Ø 83 Fog of War Formations (Real-Time Strategy (RTS)) — Implementation 89 · Ø 84 ★ Formations Progression System (Real-Time Strategy (RTS)) — not in this game Progression System Factions (Real-Time Strategy (RTS)) — Implementation 89 · Ø 84 Factions Unlockable Content (Real-Time Strategy (RTS)) — not in this game Unlockable Content Territory Control (Real-Time Strategy (RTS)) — Implementation 83 · Ø 84 Territory Control Hero Units (Real-Time Strategy (RTS)) — not in this game Hero Units Inventory (Real-Time Strategy (RTS)) — not in this game Inventory Equip Items (Real-Time Strategy (RTS)) — not in this game Equip Items Collect Items (Real-Time Strategy (RTS)) — not in this game Collect Items Map / Navigation (Real-Time Strategy (RTS)) — not in this game Map / Navigation Unit Control Groups (Real-Time Strategy (RTS)) — Implementation 83 · Ø 85 Unit Control Groups Minimap (Real-Time Strategy (RTS)) — not in this game Minimap Side Quests (Real-Time Strategy (RTS)) — not in this game Side Quests Quest Log (Real-Time Strategy (RTS)) — not in this game Quest Log Save & Load (Real-Time Strategy (RTS)) — not in this game Save & Load Tech Tree (Real-Time Strategy (RTS)) — Implementation 90 · Ø 85 Tech Tree Tutorial (Real-Time Strategy (RTS)) — not in this game Tutorial Currencies & Resources (Real-Time Strategy (RTS)) — Implementation 89 · Ø 84 Currencies & Resources Economy (Real-Time Strategy (RTS)) — not in this game Economy Stats & Attributes (Real-Time Tactics (RTT)) — not in this game Stats & Attributes Audio & Music (Real-Time Tactics (RTT)) — not in this game Audio & Music Upgrade Gear (Real-Time Tactics (RTT)) — not in this game Upgrade Gear Checkpoints (Real-Time Tactics (RTT)) — not in this game Checkpoints Crafting (Real-Time Tactics (RTT)) — not in this game Crafting Difficulty Settings (Real-Time Tactics (RTT)) — not in this game Difficulty Settings Player Choices (Real-Time Tactics (RTT)) — not in this game Player Choices Achievements (Real-Time Tactics (RTT)) — not in this game Achievements Exploration (Real-Time Tactics (RTT)) — not in this game Exploration Ability Cooldowns (Real-Time Tactics (RTT)) — not in this game Ability Cooldowns Flanking & Positioning (Real-Time Tactics (RTT)) — Implementation 92 · Ø 86 ★ Flanking & Positioning Progression System (Real-Time Tactics (RTT)) — not in this game Progression System Unlockable Abilities (Real-Time Tactics (RTT)) — not in this game Unlockable Abilities Unlockable Content (Real-Time Tactics (RTT)) — not in this game Unlockable Content Secret Areas (Real-Time Tactics (RTT)) — not in this game Secret Areas Graphics Options (Real-Time Tactics (RTT)) — not in this game Graphics Options Vendors & Shops (Real-Time Tactics (RTT)) — not in this game Vendors & Shops Interactive Environment (Real-Time Tactics (RTT)) — not in this game Interactive Environment Inventory (Real-Time Tactics (RTT)) — not in this game Inventory Equip Items (Real-Time Tactics (RTT)) — not in this game Equip Items Collect Items (Real-Time Tactics (RTT)) — not in this game Collect Items Map / Navigation (Real-Time Tactics (RTT)) — not in this game Map / Navigation Multiple Game Modes (Real-Time Tactics (RTT)) — not in this game Multiple Game Modes Side Quests (Real-Time Tactics (RTT)) — not in this game Side Quests NPCs (Real-Time Tactics (RTT)) — not in this game NPCs Optional Challenges (Real-Time Tactics (RTT)) — not in this game Optional Challenges Pause Menu (Real-Time Tactics (RTT)) — not in this game Pause Menu Quest Log (Real-Time Tactics (RTT)) — not in this game Quest Log Resource Management (Real-Time Tactics (RTT)) — Implementation 85 · Ø 83 Resource Management Collectibles (Real-Time Tactics (RTT)) — not in this game Collectibles Collection & Compendium (Real-Time Tactics (RTT)) — not in this game Collection & Compendium Save & Load (Real-Time Tactics (RTT)) — not in this game Save & Load Statistics (Real-Time Tactics (RTT)) — not in this game Statistics Status Effects (Real-Time Tactics (RTT)) — not in this game Status Effects Custom Controls (Real-Time Tactics (RTT)) — not in this game Custom Controls Tactical Pause (Real-Time Tactics (RTT)) — not in this game Tactical Pause Tutorial (Real-Time Tactics (RTT)) — not in this game Tutorial Upgrade System (Real-Time Tactics (RTT)) — not in this game Upgrade System Currencies & Resources (Real-Time Tactics (RTT)) — Implementation 89 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

Implementation 94 · 1 ratings
Implementation
Steuerung & Eingabe (2)

⭐ Real-Time Commands

via Echtzeit-Strategie (RTS) · Implementation 94 · 1 ratings
Implementation

Unit Control Groups

via Echtzeit-Strategie (RTS) · Implementation 83 · 1 ratings
Implementation
Kampf & Fähigkeiten (4)

Cover System

Implementation 84 · 1 ratings
Implementation

⭐ Unit Micromanagement

via Echtzeit-Strategie (RTS) · Implementation 90 · 1 ratings
Implementation

⭐ Flanking & Positioning

via Real-Time Tactics (RTT) · Implementation 92 · 1 ratings
Implementation

⭐ Formations

via Echtzeit-Strategie (RTS) · Implementation 89 · 1 ratings
Implementation
Bewegung & Traversal (1)

⭐ Destructible Environment

Implementation 92 · 1 ratings
Implementation
Progression & Charakter (2)

Factions

via Echtzeit-Strategie (RTS) · Implementation 89 · 1 ratings
Implementation

Tech Tree

via Echtzeit-Strategie (RTS) · Implementation 90 · 1 ratings
Implementation
Wirtschaft & Handel (2)

Resource Management

via Real-Time Tactics (RTT) · Implementation 85 · 1 ratings
Implementation
Welt & Erkundung (3)

Fog of War

via Echtzeit-Strategie (RTS) · Implementation 89 · 1 ratings
Implementation

Territory Control

via Echtzeit-Strategie (RTS) · Implementation 83 · 1 ratings
Implementation

Map Reveal

Implementation 92 · 1 ratings
Implementation
Story & Narrativ (1)

Story Campaign

Implementation 90 · 1 ratings
Implementation
Multiplayer & Sozial (1)

Online Multiplayer

Implementation 85 · 1 ratings
Implementation
Endgame & Herausforderung (1)

Victory Conditions

Implementation 88 · 1 ratings
Implementation
Simulation & Management (1)

Unit Production

via Echtzeit-Strategie (RTS) · Implementation 92 · 1 ratings
Implementation