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Trouble in Terrorist Town (GMod)

Social Deduction

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Social Deduction
Essential
26/26
Desired
32/32

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Social Deduction) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Social Deduction) — Implementation — · Ø — Audio & Music Upgrade Gear (Social Deduction) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Social Deduction) — Implementation — · Ø 88 Checkpoints Crafting (Social Deduction) — Implementation — · Ø 84 Crafting Difficulty Settings (Social Deduction) — Implementation — · Ø 84 Difficulty Settings Player Choices (Social Deduction) — Implementation — · Ø 88 Player Choices Achievements (Social Deduction) — Implementation — · Ø 85 Achievements Exploration (Social Deduction) — Implementation — · Ø 86 Exploration Progression System (Social Deduction) — Implementation — · Ø 80 Progression System Unlockable Abilities (Social Deduction) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Social Deduction) — Implementation — · Ø 83 Unlockable Content Secret Areas (Social Deduction) — Implementation — · Ø 86 Secret Areas Graphics Options (Social Deduction) — Implementation — · Ø — Graphics Options Vendors & Shops (Social Deduction) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Social Deduction) — Implementation — · Ø 85 Interactive Environment Inventory (Social Deduction) — Implementation — · Ø 84 Inventory Equip Items (Social Deduction) — Implementation — · Ø — Equip Items Collect Items (Social Deduction) — Implementation — · Ø — Collect Items Map / Navigation (Social Deduction) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Social Deduction) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Social Deduction) — Implementation — · Ø 88 Side Quests NPCs (Social Deduction) — Implementation — · Ø 88 NPCs Optional Challenges (Social Deduction) — Implementation — · Ø — Optional Challenges Pause Menu (Social Deduction) — Implementation — · Ø — Pause Menu Quest Log (Social Deduction) — Implementation — · Ø — Quest Log Resource Management (Social Deduction) — Implementation — · Ø 83 Resource Management Collectibles (Social Deduction) — Implementation — · Ø 86 Collectibles Collection & Compendium (Social Deduction) — Implementation — · Ø 82 Collection & Compendium Social Deduction (Social Deduction) — Implementation — · Ø 76 Social Deduction Save & Load (Social Deduction) — Implementation — · Ø 85 Save & Load Statistics (Social Deduction) — Implementation — · Ø 81 Statistics Status Effects (Social Deduction) — Implementation — · Ø 85 Status Effects Custom Controls (Social Deduction) — Implementation — · Ø 81 Custom Controls Tutorial (Social Deduction) — Implementation — · Ø 84 Tutorial Upgrade System (Social Deduction) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Social Deduction) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)

NPCs

via Social Deduction · not rated yet
Implementation
Story & Narrativ (1)
Multiplayer & Sozial (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)