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Touhou 06: Embodiment of Scarlet Devil

Shoot 'em Up (Shmup)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Shoot 'em Up (Shmup)
Essential
29/29
Desired
36/36

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Shoot 'em Up (Shmup)) — Implementation — · Ø — Audio & Music Upgrade Gear (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Checkpoints Crafting (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Crafting Difficulty Settings (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Difficulty Settings Player Choices (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Player Choices Achievements (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Achievements Exploration (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Exploration Progression System (Shoot 'em Up (Shmup)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Secret Areas Graphics Options (Shoot 'em Up (Shmup)) — Implementation — · Ø — Graphics Options Vendors & Shops (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Interactive Environment Inventory (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Inventory Equip Items (Shoot 'em Up (Shmup)) — Implementation — · Ø — Equip Items Collect Items (Shoot 'em Up (Shmup)) — Implementation — · Ø — Collect Items Map / Navigation (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Side Quests NPCs (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 NPCs Optional Challenges (Shoot 'em Up (Shmup)) — Implementation — · Ø — Optional Challenges Pause Menu (Shoot 'em Up (Shmup)) — Implementation — · Ø — Pause Menu Quest Log (Shoot 'em Up (Shmup)) — Implementation — · Ø — Quest Log Resource Management (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Resource Management Collectibles (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Shoot 'em Up (Shmup)) — Implementation — · Ø 82 Collection & Compendium Save & Load (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Save & Load Statistics (Shoot 'em Up (Shmup)) — Implementation — · Ø 81 Statistics Status Effects (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Status Effects Custom Controls (Shoot 'em Up (Shmup)) — Implementation — · Ø 81 Custom Controls Tutorial (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Tutorial Upgrade System (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)