🎮 Gameanac The Almanac for Games

← All games

⚔️

The Texas Chain Saw Massacre

Asymmetrischer Multiplayer

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Asymmetrischer Multiplayer
Essential
24/24
Desired
34/34

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Asymmetric Multiplayer) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Asymmetric Multiplayer) — Implementation — · Ø — Audio & Music Upgrade Gear (Asymmetric Multiplayer) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Asymmetric Multiplayer) — Implementation — · Ø 88 Checkpoints Crafting (Asymmetric Multiplayer) — Implementation — · Ø 84 Crafting Difficulty Settings (Asymmetric Multiplayer) — Implementation — · Ø 84 Difficulty Settings Player Choices (Asymmetric Multiplayer) — Implementation — · Ø 88 Player Choices Achievements (Asymmetric Multiplayer) — Implementation — · Ø 85 Achievements Exploration (Asymmetric Multiplayer) — Implementation — · Ø 86 Exploration Progression System (Asymmetric Multiplayer) — Implementation — · Ø 80 Progression System Unlockable Abilities (Asymmetric Multiplayer) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Asymmetric Multiplayer) — Implementation — · Ø 83 Unlockable Content Secret Areas (Asymmetric Multiplayer) — Implementation — · Ø 86 Secret Areas Graphics Options (Asymmetric Multiplayer) — Implementation — · Ø — Graphics Options Vendors & Shops (Asymmetric Multiplayer) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Asymmetric Multiplayer) — Implementation — · Ø 85 Interactive Environment Inventory (Asymmetric Multiplayer) — Implementation — · Ø 84 Inventory Equip Items (Asymmetric Multiplayer) — Implementation — · Ø — Equip Items Collect Items (Asymmetric Multiplayer) — Implementation — · Ø — Collect Items Map / Navigation (Asymmetric Multiplayer) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Asymmetric Multiplayer) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Asymmetric Multiplayer) — Implementation — · Ø 88 Side Quests NPCs (Asymmetric Multiplayer) — Implementation — · Ø 88 NPCs Optional Challenges (Asymmetric Multiplayer) — Implementation — · Ø — Optional Challenges Pause Menu (Asymmetric Multiplayer) — Implementation — · Ø — Pause Menu Quest Log (Asymmetric Multiplayer) — Implementation — · Ø — Quest Log Resource Management (Asymmetric Multiplayer) — Implementation — · Ø 83 Resource Management Collectibles (Asymmetric Multiplayer) — Implementation — · Ø 86 Collectibles Collection & Compendium (Asymmetric Multiplayer) — Implementation — · Ø 82 Collection & Compendium Save & Load (Asymmetric Multiplayer) — Implementation — · Ø 85 Save & Load Statistics (Asymmetric Multiplayer) — Implementation — · Ø 81 Statistics Status Effects (Asymmetric Multiplayer) — Implementation — · Ø 85 Status Effects Custom Controls (Asymmetric Multiplayer) — Implementation — · Ø 81 Custom Controls Tutorial (Asymmetric Multiplayer) — Implementation — · Ø 84 Tutorial Upgrade System (Asymmetric Multiplayer) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Asymmetric Multiplayer) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)