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The Stanley Parable

Walking Simulator
82
Implementation score · 8 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Walking Simulator
Essential
0/0
Desired
2/3

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Base Building (Walking Simulator) — not in this game Base Building Boss Fights (Walking Simulator) — not in this game Boss Fights Crafting (Walking Simulator) — not in this game Crafting First-Person View (Walking Simulator) — Implementation 79 · Ø 83 First-Person View Difficulty Settings (Walking Simulator) — not in this game Difficulty Settings Player Choices (Walking Simulator) — Implementation 82 · Ø 88 Player Choices Achievements (Walking Simulator) — Implementation 79 · Ø 85 Achievements Exploration (Walking Simulator) — Implementation 89 · Ø 86 Exploration Vehicles & Mounts (Walking Simulator) — not in this game Vehicles & Mounts Fast Travel (Walking Simulator) — not in this game Fast Travel Photo Mode (Walking Simulator) — not in this game Photo Mode Secret Areas (Walking Simulator) — Implementation 83 · Ø 86 Secret Areas Gliding (Walking Simulator) — not in this game Gliding Interactive Environment (Walking Simulator) — not in this game Interactive Environment Inventory (Walking Simulator) — not in this game Inventory Map / Navigation (Walking Simulator) — not in this game Map / Navigation Climbing & Parkour (Walking Simulator) — not in this game Climbing & Parkour Lore & Worldbuilding (Walking Simulator) — not in this game Lore & Worldbuilding Multiple Endings (Walking Simulator) — Implementation 79 · Ø 88 Multiple Endings Melee Combat (Walking Simulator) — not in this game Melee Combat NPCs (Walking Simulator) — Implementation 80 · Ø 88 NPCs Online Multiplayer (Walking Simulator) — not in this game Online Multiplayer Open World (Walking Simulator) — not in this game Open World Psychological Horror (Walking Simulator) — not in this game Psychological Horror Puzzles (Walking Simulator) — not in this game Puzzles Collectibles (Walking Simulator) — not in this game Collectibles Firearms (Walking Simulator) — not in this game Firearms Save & Load (Walking Simulator) — not in this game Save & Load Stealth (Walking Simulator) — not in this game Stealth Story Campaign (Walking Simulator) — Implementation 82 · Ø 87 Story Campaign Day-Night Hazards (Walking Simulator) — not in this game Day-Night Hazards Third-Person View (Walking Simulator) — not in this game Third-Person View Encumbrance (Walking Simulator) — not in this game Encumbrance
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

First-Person View

via Walking Simulator · Implementation 79 · 1 ratings
Implementation
Welt & Erkundung (3)

Exploration

via Walking Simulator · Implementation 89 · 1 ratings
Implementation

Secret Areas

via Walking Simulator · Implementation 83 · 1 ratings
Implementation

NPCs

via Walking Simulator · Implementation 80 · 1 ratings
Implementation
Story & Narrativ (3)

Player Choices

via Walking Simulator · Implementation 82 · 1 ratings
Implementation

Multiple Endings

via Walking Simulator · Implementation 79 · 1 ratings
Implementation

Story Campaign

via Walking Simulator · Implementation 82 · 1 ratings
Implementation
Meta, Erfolge & Sammeln (1)

Achievements

via Walking Simulator · Implementation 79 · 1 ratings
Implementation