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The House in Fata Morgana

Visual Novel

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Visual Novel
Essential
27/27
Desired
39/39

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Visual Novel) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Visual Novel) — Implementation — · Ø — Audio & Music Upgrade Gear (Visual Novel) — Implementation — · Ø 84 Upgrade Gear Auto-Play & Skip (Visual Novel) — Implementation — · Ø — Auto-Play & Skip Checkpoints (Visual Novel) — Implementation — · Ø 88 Checkpoints Crafting (Visual Novel) — Implementation — · Ø 84 Crafting Dynamic Music (Visual Novel) — Implementation — · Ø — Dynamic Music Difficulty Settings (Visual Novel) — Implementation — · Ø 84 Difficulty Settings Player Choices (Visual Novel) — Implementation — · Ø 88 Player Choices Achievements (Visual Novel) — Implementation — · Ø 85 Achievements Exploration (Visual Novel) — Implementation — · Ø 86 Exploration Progression System (Visual Novel) — Implementation — · Ø 80 Progression System Unlockable Abilities (Visual Novel) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Visual Novel) — Implementation — · Ø 83 Unlockable Content Secret Areas (Visual Novel) — Implementation — · Ø 86 Secret Areas Graphics Options (Visual Novel) — Implementation — · Ø — Graphics Options Vendors & Shops (Visual Novel) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Visual Novel) — Implementation — · Ø 85 Interactive Environment Inventory (Visual Novel) — Implementation — · Ø 84 Inventory Equip Items (Visual Novel) — Implementation — · Ø — Equip Items Collect Items (Visual Novel) — Implementation — · Ø — Collect Items Map / Navigation (Visual Novel) — Implementation — · Ø 85 Map / Navigation Multiple Endings (Visual Novel) — Implementation — · Ø 88 Multiple Endings Multiple Game Modes (Visual Novel) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Visual Novel) — Implementation — · Ø 88 Side Quests NPCs (Visual Novel) — Implementation — · Ø 88 NPCs Optional Challenges (Visual Novel) — Implementation — · Ø — Optional Challenges Pause Menu (Visual Novel) — Implementation — · Ø — Pause Menu Quest Log (Visual Novel) — Implementation — · Ø — Quest Log Resource Management (Visual Novel) — Implementation — · Ø 83 Resource Management Collectibles (Visual Novel) — Implementation — · Ø 86 Collectibles Collection & Compendium (Visual Novel) — Implementation — · Ø 82 Collection & Compendium Save & Load (Visual Novel) — Implementation — · Ø 85 Save & Load Statistics (Visual Novel) — Implementation — · Ø 81 Statistics Status Effects (Visual Novel) — Implementation — · Ø 85 Status Effects Custom Controls (Visual Novel) — Implementation — · Ø 81 Custom Controls Tutorial (Visual Novel) — Implementation — · Ø 84 Tutorial Upgrade System (Visual Novel) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Visual Novel) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)

Pause Menu

via Visual Novel · not rated yet
Implementation

Quest Log

via Visual Novel · not rated yet
Implementation
Grafik & Performance (1)
Audio & Musik (2)
Kampf & Fähigkeiten (2)
Items & Loot (4)

Inventory

via Visual Novel · not rated yet
Implementation

Equip Items

via Visual Novel · not rated yet
Implementation
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)

Crafting

via Visual Novel · not rated yet
Implementation
Welt & Erkundung (5)

Exploration

via Visual Novel · not rated yet
Implementation

Side Quests

via Visual Novel · not rated yet
Implementation

NPCs

via Visual Novel · not rated yet
Implementation
Story & Narrativ (2)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (5)

Checkpoints

via Visual Novel · not rated yet
Implementation

Save & Load

via Visual Novel · not rated yet
Implementation

Tutorial

via Visual Novel · not rated yet
Implementation
Meta, Erfolge & Sammeln (6)

Statistics

via Visual Novel · not rated yet
Implementation