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The Binding of Isaac: Rebirth

84
Implementation score · 19 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Bullet Hell / Danmaku
Essential
8/8
Desired
8/8
As Roguelike
Essential
5/13
Desired
7/14
As Twin-Stick Shooter
Essential
6/6
Desired
8/8

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Bullet Hell / Danmaku) — not in this game Stats & Attributes Audio & Music (Bullet Hell / Danmaku) — not in this game Audio & Music Upgrade Gear (Bullet Hell / Danmaku) — not in this game Upgrade Gear Bullet Hell (Bullet Hell / Danmaku) — Implementation 79 · Ø 83 Bullet Hell Checkpoints (Bullet Hell / Danmaku) — not in this game Checkpoints Crafting (Bullet Hell / Danmaku) — not in this game Crafting Difficulty Settings (Bullet Hell / Danmaku) — not in this game Difficulty Settings Player Choices (Bullet Hell / Danmaku) — not in this game Player Choices Achievements (Bullet Hell / Danmaku) — not in this game Achievements Exploration (Bullet Hell / Danmaku) — not in this game Exploration Progression System (Bullet Hell / Danmaku) — not in this game Progression System Unlockable Abilities (Bullet Hell / Danmaku) — Implementation 80 · Ø 85 Unlockable Abilities Unlockable Content (Bullet Hell / Danmaku) — Implementation 83 · Ø 83 Unlockable Content Secret Areas (Bullet Hell / Danmaku) — Implementation 82 · Ø 86 Secret Areas Graphics Options (Bullet Hell / Danmaku) — not in this game Graphics Options Vendors & Shops (Bullet Hell / Danmaku) — Implementation 83 · Ø 84 Vendors & Shops Interactive Environment (Bullet Hell / Danmaku) — not in this game Interactive Environment Inventory (Bullet Hell / Danmaku) — not in this game Inventory Equip Items (Bullet Hell / Danmaku) — not in this game Equip Items Collect Items (Bullet Hell / Danmaku) — not in this game Collect Items Map / Navigation (Bullet Hell / Danmaku) — not in this game Map / Navigation Multiple Game Modes (Bullet Hell / Danmaku) — not in this game Multiple Game Modes Side Quests (Bullet Hell / Danmaku) — not in this game Side Quests NPCs (Bullet Hell / Danmaku) — not in this game NPCs Optional Challenges (Bullet Hell / Danmaku) — not in this game Optional Challenges Pause Menu (Bullet Hell / Danmaku) — not in this game Pause Menu Quest Log (Bullet Hell / Danmaku) — not in this game Quest Log Resource Management (Bullet Hell / Danmaku) — not in this game Resource Management Collectibles (Bullet Hell / Danmaku) — Implementation 82 · Ø 86 Collectibles Collection & Compendium (Bullet Hell / Danmaku) — not in this game Collection & Compendium Save & Load (Bullet Hell / Danmaku) — not in this game Save & Load Statistics (Bullet Hell / Danmaku) — not in this game Statistics Status Effects (Bullet Hell / Danmaku) — Implementation 87 · Ø 85 Status Effects Custom Controls (Bullet Hell / Danmaku) — not in this game Custom Controls Tutorial (Bullet Hell / Danmaku) — not in this game Tutorial Upgrade System (Bullet Hell / Danmaku) — not in this game Upgrade System Vertical Scrolling (Bullet Hell / Danmaku) — not in this game Vertical Scrolling Currencies & Resources (Bullet Hell / Danmaku) — Implementation 81 · Ø 84 Currencies & Resources Stats & Attributes (Roguelike) — not in this game Stats & Attributes Upgrade Gear (Roguelike) — not in this game Upgrade Gear Reward Choice (Roguelike) — Implementation 89 · Ø 88 Reward Choice Crafting (Roguelike) — not in this game Crafting Difficulty Settings (Roguelike) — not in this game Difficulty Settings Progression System (Roguelike) — not in this game Progression System Unlockable Content (Roguelike) — Implementation 83 · Ø 83 Unlockable Content Vendors & Shops (Roguelike) — Implementation 83 · Ø 84 Vendors & Shops High Difficulty (Roguelike) — Implementation 87 · Ø 87 High Difficulty Interactive Environment (Roguelike) — not in this game Interactive Environment Inventory (Roguelike) — not in this game Inventory Equip Items (Roguelike) — not in this game Equip Items Collect Items (Roguelike) — not in this game Collect Items Map / Navigation (Roguelike) — not in this game Map / Navigation Meta-Progression (Roguelike) — Implementation 81 · Ø 83 Meta-Progression Side Quests (Roguelike) — not in this game Side Quests Permadeath (Roguelike) — Implementation 88 · Ø 85 Permadeath Procedural Generation (Roguelike) — Implementation 89 · Ø 86 Procedural Generation Quest Log (Roguelike) — not in this game Quest Log Grid-Based Movement (Roguelike) — not in this game Grid-Based Movement Risk & Reward (Roguelike) — not in this game Risk & Reward Turn-Based Combat (Roguelike) — not in this game Turn-Based Combat Collectibles (Roguelike) — Implementation 82 · Ø 86 Collectibles Save & Load (Roguelike) — not in this game Save & Load Tutorial (Roguelike) — not in this game Tutorial Upgrade System (Roguelike) — not in this game Upgrade System Currencies & Resources (Roguelike) — Implementation 81 · Ø 84 Currencies & Resources Random Events (Roguelike) — not in this game Random Events Stats & Attributes (Twin-Stick Shooter) — not in this game Stats & Attributes Audio & Music (Twin-Stick Shooter) — not in this game Audio & Music Upgrade Gear (Twin-Stick Shooter) — not in this game Upgrade Gear Checkpoints (Twin-Stick Shooter) — not in this game Checkpoints Crafting (Twin-Stick Shooter) — not in this game Crafting Difficulty Settings (Twin-Stick Shooter) — not in this game Difficulty Settings Player Choices (Twin-Stick Shooter) — not in this game Player Choices Achievements (Twin-Stick Shooter) — not in this game Achievements Exploration (Twin-Stick Shooter) — not in this game Exploration Progression System (Twin-Stick Shooter) — not in this game Progression System Unlockable Abilities (Twin-Stick Shooter) — Implementation 80 · Ø 85 Unlockable Abilities Unlockable Content (Twin-Stick Shooter) — Implementation 83 · Ø 83 Unlockable Content Secret Areas (Twin-Stick Shooter) — Implementation 82 · Ø 86 Secret Areas Graphics Options (Twin-Stick Shooter) — not in this game Graphics Options Vendors & Shops (Twin-Stick Shooter) — Implementation 83 · Ø 84 Vendors & Shops Interactive Environment (Twin-Stick Shooter) — not in this game Interactive Environment Inventory (Twin-Stick Shooter) — not in this game Inventory Equip Items (Twin-Stick Shooter) — not in this game Equip Items Collect Items (Twin-Stick Shooter) — not in this game Collect Items Map / Navigation (Twin-Stick Shooter) — not in this game Map / Navigation Multiple Game Modes (Twin-Stick Shooter) — not in this game Multiple Game Modes Side Quests (Twin-Stick Shooter) — not in this game Side Quests NPCs (Twin-Stick Shooter) — not in this game NPCs Optional Challenges (Twin-Stick Shooter) — not in this game Optional Challenges Pause Menu (Twin-Stick Shooter) — not in this game Pause Menu Quest Log (Twin-Stick Shooter) — not in this game Quest Log Resource Management (Twin-Stick Shooter) — not in this game Resource Management Collectibles (Twin-Stick Shooter) — Implementation 82 · Ø 86 Collectibles Collection & Compendium (Twin-Stick Shooter) — not in this game Collection & Compendium Save & Load (Twin-Stick Shooter) — not in this game Save & Load Statistics (Twin-Stick Shooter) — not in this game Statistics Status Effects (Twin-Stick Shooter) — Implementation 87 · Ø 85 Status Effects Custom Controls (Twin-Stick Shooter) — not in this game Custom Controls Top-Down View (Twin-Stick Shooter) — Implementation 89 · Ø 83 Top-Down View Tutorial (Twin-Stick Shooter) — not in this game Tutorial Upgrade System (Twin-Stick Shooter) — not in this game Upgrade System Currencies & Resources (Twin-Stick Shooter) — Implementation 81 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

via Twin-Stick Shooter · Implementation 89 · 1 ratings
Implementation
Kampf & Fähigkeiten (5)

Multi-Phase Bosses

Implementation 83 · 1 ratings
Implementation

Boss Fights

Implementation 90 · 1 ratings
Implementation

Bullet Hell

via Bullet Hell / Danmaku · Implementation 79 · 1 ratings
Implementation
Items & Loot (1)

Power-Ups

Implementation 87 · 1 ratings
Implementation
Progression & Charakter (3)

Reward Choice

via Roguelike · Implementation 89 · 1 ratings
Implementation

Character Classes

Implementation 82 · 1 ratings
Implementation

Meta-Progression

via Roguelike · Implementation 81 · 1 ratings
Implementation
Wirtschaft & Handel (2)
Welt & Erkundung (2)

Procedural Generation

via Roguelike · Implementation 89 · 1 ratings
Implementation
Endgame & Herausforderung (3)

High Difficulty

via Roguelike · Implementation 87 · 1 ratings
Implementation

Permadeath

via Roguelike · Implementation 88 · 1 ratings
Implementation

Roguelike Runs

Implementation 82 · 1 ratings
Implementation
Meta, Erfolge & Sammeln (2)