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Tales of Maj'Eyal

CRPG (Computer RPG) Roguelike
81
Implementation score · 24 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As CRPG (Computer RPG)
Essential
3/12
Desired
3/21
As Roguelike
Essential
3/13
Desired
4/14

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (CRPG (Computer RPG)) — Implementation 81 · Ø 85 Stats & Attributes Audio & Music (CRPG (Computer RPG)) — not in this game Audio & Music Upgrade Gear (CRPG (Computer RPG)) — not in this game Upgrade Gear Checkpoints (CRPG (Computer RPG)) — not in this game Checkpoints Crafting (CRPG (Computer RPG)) — not in this game Crafting Real-Time with Pause (CRPG (Computer RPG)) — not in this game Real-Time with Pause Difficulty Settings (CRPG (Computer RPG)) — not in this game Difficulty Settings Player Choices (CRPG (Computer RPG)) — not in this game Player Choices Achievements (CRPG (Computer RPG)) — not in this game Achievements Exploration (CRPG (Computer RPG)) — not in this game Exploration Progression System (CRPG (Computer RPG)) — not in this game Progression System Unlockable Abilities (CRPG (Computer RPG)) — not in this game Unlockable Abilities Unlockable Content (CRPG (Computer RPG)) — not in this game Unlockable Content Secret Areas (CRPG (Computer RPG)) — not in this game Secret Areas Graphics Options (CRPG (Computer RPG)) — not in this game Graphics Options Vendors & Shops (CRPG (Computer RPG)) — not in this game Vendors & Shops Interactive Environment (CRPG (Computer RPG)) — not in this game Interactive Environment Inventory (CRPG (Computer RPG)) — Implementation 84 · Ø 84 Inventory Isometric View (CRPG (Computer RPG)) — not in this game Isometric View Equip Items (CRPG (Computer RPG)) — not in this game Equip Items Collect Items (CRPG (Computer RPG)) — not in this game Collect Items Map / Navigation (CRPG (Computer RPG)) — not in this game Map / Navigation Multiple Game Modes (CRPG (Computer RPG)) — not in this game Multiple Game Modes Side Quests (CRPG (Computer RPG)) — not in this game Side Quests NPCs (CRPG (Computer RPG)) — not in this game NPCs Optional Challenges (CRPG (Computer RPG)) — not in this game Optional Challenges Pause Menu (CRPG (Computer RPG)) — not in this game Pause Menu Quest Log (CRPG (Computer RPG)) — not in this game Quest Log Resource Management (CRPG (Computer RPG)) — not in this game Resource Management Collectibles (CRPG (Computer RPG)) — not in this game Collectibles Collection & Compendium (CRPG (Computer RPG)) — not in this game Collection & Compendium Save & Load (CRPG (Computer RPG)) — not in this game Save & Load Statistics (CRPG (Computer RPG)) — not in this game Statistics Status Effects (CRPG (Computer RPG)) — Implementation 77 · Ø 85 Status Effects Custom Controls (CRPG (Computer RPG)) — not in this game Custom Controls Tutorial (CRPG (Computer RPG)) — not in this game Tutorial Upgrade System (CRPG (Computer RPG)) — not in this game Upgrade System Currencies & Resources (CRPG (Computer RPG)) — not in this game Currencies & Resources Stats & Attributes (Roguelike) — Implementation 81 · Ø 85 Stats & Attributes Upgrade Gear (Roguelike) — not in this game Upgrade Gear Reward Choice (Roguelike) — not in this game Reward Choice Crafting (Roguelike) — not in this game Crafting Difficulty Settings (Roguelike) — not in this game Difficulty Settings Progression System (Roguelike) — not in this game Progression System Unlockable Content (Roguelike) — not in this game Unlockable Content Vendors & Shops (Roguelike) — not in this game Vendors & Shops High Difficulty (Roguelike) — Implementation 85 · Ø 87 High Difficulty Interactive Environment (Roguelike) — not in this game Interactive Environment Inventory (Roguelike) — Implementation 84 · Ø 84 Inventory Equip Items (Roguelike) — not in this game Equip Items Collect Items (Roguelike) — not in this game Collect Items Map / Navigation (Roguelike) — not in this game Map / Navigation Meta-Progression (Roguelike) — not in this game Meta-Progression Side Quests (Roguelike) — not in this game Side Quests Permadeath (Roguelike) — Implementation 76 · Ø 85 Permadeath Procedural Generation (Roguelike) — Implementation 88 · Ø 86 Procedural Generation Quest Log (Roguelike) — not in this game Quest Log Grid-Based Movement (Roguelike) — Implementation 81 · Ø 84 Grid-Based Movement Risk & Reward (Roguelike) — not in this game Risk & Reward Turn-Based Combat (Roguelike) — Implementation 78 · Ø 87 Turn-Based Combat Collectibles (Roguelike) — not in this game Collectibles Save & Load (Roguelike) — not in this game Save & Load Tutorial (Roguelike) — not in this game Tutorial Upgrade System (Roguelike) — not in this game Upgrade System Currencies & Resources (Roguelike) — not in this game Currencies & Resources Random Events (Roguelike) — not in this game Random Events
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Top-Down View

Implementation 78 · 1 ratings
Implementation
Steuerung & Eingabe (2)

Grid-Based Movement

via Roguelike · Implementation 81 · 1 ratings
Implementation

Turn-Based

Implementation 79 · 1 ratings
Implementation
Kampf & Fähigkeiten (6)

Boss Fights

Implementation 83 · 1 ratings
Implementation

Ability Cooldowns

Implementation 88 · 1 ratings
Implementation

Magic & Mana

Implementation 76 · 1 ratings
Implementation

Turn-Based Combat

via Roguelike · Implementation 78 · 1 ratings
Implementation

Status Effects

via CRPG (Computer RPG) · Implementation 77 · 1 ratings
Implementation

Elemental Types & Weaknesses

Implementation 84 · 1 ratings
Implementation
Items & Loot (4)

Inventory

via CRPG (Computer RPG) Roguelike · Implementation 84 · 1 ratings
Implementation

Loot System

Implementation 77 · 1 ratings
Implementation

Loot Rarity

Implementation 81 · 1 ratings
Implementation

Consumables & Healing

Implementation 76 · 1 ratings
Implementation
Progression & Charakter (5)

Stats & Attributes

via CRPG (Computer RPG) Roguelike · Implementation 81 · 1 ratings
Implementation

Character Builds

Implementation 86 · 1 ratings
Implementation

Character Classes

Implementation 77 · 1 ratings
Implementation

Character Level

Implementation 80 · 1 ratings
Implementation

Skill Tree

Implementation 87 · 1 ratings
Implementation
Crafting & Bauen (1)

Mod Support

Implementation 86 · 1 ratings
Implementation
Welt & Erkundung (2)

Procedural Generation

via Roguelike · Implementation 88 · 1 ratings
Implementation

Grid & Hex Board

Implementation 79 · 1 ratings
Implementation
Endgame & Herausforderung (3)

High Difficulty

via Roguelike · Implementation 85 · 1 ratings
Implementation

Permadeath

via Roguelike · Implementation 76 · 1 ratings
Implementation

Roguelike Runs

Implementation 85 · 1 ratings
Implementation