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Splinter Cell: Chaos Theory

Stealth

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Stealth
Essential
12/12
Desired
27/27

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Stealth) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Stealth) — Implementation — · Ø — Audio & Music Upgrade Gear (Stealth) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Stealth) — Implementation — · Ø 88 Checkpoints Crafting (Stealth) — Implementation — · Ø 84 Crafting Difficulty Settings (Stealth) — Implementation — · Ø 84 Difficulty Settings Player Choices (Stealth) — Implementation — · Ø 88 Player Choices Achievements (Stealth) — Implementation — · Ø 85 Achievements Exploration (Stealth) — Implementation — · Ø 86 Exploration Progression System (Stealth) — Implementation — · Ø 80 Progression System Unlockable Abilities (Stealth) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Stealth) — Implementation — · Ø 83 Unlockable Content Secret Areas (Stealth) — Implementation — · Ø 86 Secret Areas Graphics Options (Stealth) — Implementation — · Ø — Graphics Options Vendors & Shops (Stealth) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Stealth) — Implementation — · Ø 85 Interactive Environment Inventory (Stealth) — Implementation — · Ø 84 Inventory Equip Items (Stealth) — Implementation — · Ø — Equip Items Collect Items (Stealth) — Implementation — · Ø — Collect Items Map / Navigation (Stealth) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Stealth) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Stealth) — Implementation — · Ø 88 Side Quests NPCs (Stealth) — Implementation — · Ø 88 NPCs Optional Challenges (Stealth) — Implementation — · Ø — Optional Challenges Pause Menu (Stealth) — Implementation — · Ø — Pause Menu Quest Log (Stealth) — Implementation — · Ø — Quest Log Resource Management (Stealth) — Implementation — · Ø 83 Resource Management Collectibles (Stealth) — Implementation — · Ø 86 Collectibles Collection & Compendium (Stealth) — Implementation — · Ø 82 Collection & Compendium Save & Load (Stealth) — Implementation — · Ø 85 Save & Load Statistics (Stealth) — Implementation — · Ø 81 Statistics Status Effects (Stealth) — Implementation — · Ø 85 Status Effects Custom Controls (Stealth) — Implementation — · Ø 81 Custom Controls Tutorial (Stealth) — Implementation — · Ø 84 Tutorial Upgrade System (Stealth) — Implementation — · Ø 86 Upgrade System Guard Patrols (Stealth) — Implementation — · Ø 84 Guard Patrols Currencies & Resources (Stealth) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)

Custom Controls

via Stealth · not rated yet
Implementation
Oberfläche & HUD (3)

Map / Navigation

via Stealth · not rated yet
Implementation

Pause Menu

via Stealth · not rated yet
Implementation

Quest Log

via Stealth · not rated yet
Implementation
Grafik & Performance (1)

Graphics Options

via Stealth · not rated yet
Implementation
Audio & Musik (1)

Audio & Music

via Stealth · not rated yet
Implementation
Kampf & Fähigkeiten (2)

Status Effects

via Stealth · not rated yet
Implementation
Items & Loot (4)

Upgrade Gear

via Stealth · not rated yet
Implementation

Inventory

via Stealth · not rated yet
Implementation

Equip Items

via Stealth · not rated yet
Implementation

Collect Items

via Stealth · not rated yet
Implementation
Progression & Charakter (3)

Upgrade System

via Stealth · not rated yet
Implementation
Wirtschaft & Handel (3)

Vendors & Shops

via Stealth · not rated yet
Implementation
Crafting & Bauen (1)

Crafting

via Stealth · not rated yet
Implementation
Welt & Erkundung (6)

Exploration

via Stealth · not rated yet
Implementation

Secret Areas

via Stealth · not rated yet
Implementation

Side Quests

via Stealth · not rated yet
Implementation

NPCs

via Stealth · not rated yet
Implementation

Guard Patrols

via Stealth · not rated yet
Implementation
Story & Narrativ (1)

Player Choices

via Stealth · not rated yet
Implementation
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)

Checkpoints

via Stealth · not rated yet
Implementation

Save & Load

via Stealth · not rated yet
Implementation

Tutorial

via Stealth · not rated yet
Implementation
Meta, Erfolge & Sammeln (6)

Achievements

via Stealth · not rated yet
Implementation

Collectibles

via Stealth · not rated yet
Implementation

Statistics

via Stealth · not rated yet
Implementation