🎮 Gameanac The Almanac for Games

← All games

⚔️

Quake

Boomer Shooter Ego-Shooter (FPS)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Boomer Shooter
Essential
32/32
Desired
34/34
As Ego-Shooter (FPS)
Essential
7/7
Desired
12/12

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Boomer Shooter) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Boomer Shooter) — Implementation — · Ø — Audio & Music Upgrade Gear (Boomer Shooter) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Boomer Shooter) — Implementation — · Ø 88 Checkpoints Crafting (Boomer Shooter) — Implementation — · Ø 84 Crafting Difficulty Settings (Boomer Shooter) — Implementation — · Ø 84 Difficulty Settings Player Choices (Boomer Shooter) — Implementation — · Ø 88 Player Choices Achievements (Boomer Shooter) — Implementation — · Ø 85 Achievements Exploration (Boomer Shooter) — Implementation — · Ø 86 Exploration Progression System (Boomer Shooter) — Implementation — · Ø 80 Progression System Unlockable Abilities (Boomer Shooter) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Boomer Shooter) — Implementation — · Ø 83 Unlockable Content Secret Areas (Boomer Shooter) — Implementation — · Ø 86 Secret Areas Graphics Options (Boomer Shooter) — Implementation — · Ø — Graphics Options Vendors & Shops (Boomer Shooter) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Boomer Shooter) — Implementation — · Ø 85 Interactive Environment Inventory (Boomer Shooter) — Implementation — · Ø 84 Inventory Equip Items (Boomer Shooter) — Implementation — · Ø — Equip Items Collect Items (Boomer Shooter) — Implementation — · Ø — Collect Items Map / Navigation (Boomer Shooter) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Boomer Shooter) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Boomer Shooter) — Implementation — · Ø 88 Side Quests NPCs (Boomer Shooter) — Implementation — · Ø 88 NPCs Optional Challenges (Boomer Shooter) — Implementation — · Ø — Optional Challenges Pause Menu (Boomer Shooter) — Implementation — · Ø — Pause Menu Quest Log (Boomer Shooter) — Implementation — · Ø — Quest Log Resource Management (Boomer Shooter) — Implementation — · Ø 83 Resource Management Retro Art Style (Boomer Shooter) — Implementation — · Ø 82 Retro Art Style Collectibles (Boomer Shooter) — Implementation — · Ø 86 Collectibles Collection & Compendium (Boomer Shooter) — Implementation — · Ø 82 Collection & Compendium Save & Load (Boomer Shooter) — Implementation — · Ø 85 Save & Load Statistics (Boomer Shooter) — Implementation — · Ø 81 Statistics Status Effects (Boomer Shooter) — Implementation — · Ø 85 Status Effects Custom Controls (Boomer Shooter) — Implementation — · Ø 81 Custom Controls Tutorial (Boomer Shooter) — Implementation — · Ø 84 Tutorial Upgrade System (Boomer Shooter) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Boomer Shooter) — Implementation — · Ø 84 Currencies & Resources Aim Down Sights (First-Person Shooter (FPS)) — Implementation — · Ø 83 Aim Down Sights Stats & Attributes (First-Person Shooter (FPS)) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (First-Person Shooter (FPS)) — Implementation — · Ø 84 Upgrade Gear Cover System (First-Person Shooter (FPS)) — Implementation — · Ø 90 Cover System Crouch (First-Person Shooter (FPS)) — Implementation — · Ø 81 Crouch First-Person View (First-Person Shooter (FPS)) — Implementation — · Ø 83 First-Person View Difficulty Settings (First-Person Shooter (FPS)) — Implementation — · Ø 84 Difficulty Settings Crosshair (First-Person Shooter (FPS)) — Implementation — · Ø 85 Crosshair Unlockable Content (First-Person Shooter (FPS)) — Implementation — · Ø 83 Unlockable Content Health Regeneration (First-Person Shooter (FPS)) — Implementation — · Ø 91 Health Regeneration Grenades & Throwables (First-Person Shooter (FPS)) — Implementation — · Ø 85 Grenades & Throwables Inventory (First-Person Shooter (FPS)) — Implementation — · Ø 84 Inventory Equip Items (First-Person Shooter (FPS)) — Implementation — · Ø — Equip Items Collect Items (First-Person Shooter (FPS)) — Implementation — · Ø — Collect Items Headshots & Weak Points (First-Person Shooter (FPS)) — Implementation — · Ø 87 Headshots & Weak Points Loadouts (First-Person Shooter (FPS)) — Implementation — · Ø 81 Loadouts Ammo (First-Person Shooter (FPS)) — Implementation — · Ø 91 Ammo Reloading (First-Person Shooter (FPS)) — Implementation — · Ø 84 Reloading Melee Combat (First-Person Shooter (FPS)) — Implementation — · Ø 84 Melee Combat Side Quests (First-Person Shooter (FPS)) — Implementation — · Ø 88 Side Quests Respawn (First-Person Shooter (FPS)) — Implementation — · Ø 85 Respawn Recoil (First-Person Shooter (FPS)) — Implementation — · Ø 82 Recoil Firearms (First-Person Shooter (FPS)) — Implementation — · Ø 84 Firearms Save & Load (First-Person Shooter (FPS)) — Implementation — · Ø 85 Save & Load Sprinting (First-Person Shooter (FPS)) — Implementation — · Ø 79 Sprinting Stealth Takedowns (First-Person Shooter (FPS)) — Implementation — · Ø 87 Stealth Takedowns Team Objectives (First-Person Shooter (FPS)) — Implementation — · Ø 81 Team Objectives Hit Feedback (First-Person Shooter (FPS)) — Implementation — · Ø — Hit Feedback Tutorial (First-Person Shooter (FPS)) — Implementation — · Ø 84 Tutorial Weapon Wheel (First-Person Shooter (FPS)) — Implementation — · Ø 88 Weapon Wheel Weapon Types (First-Person Shooter (FPS)) — Implementation — · Ø 87 Weapon Types Weapon Switching (First-Person Shooter (FPS)) — Implementation — · Ø 85 Weapon Switching Currencies & Resources (First-Person Shooter (FPS)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)
Steuerung & Eingabe (1)
Oberfläche & HUD (6)

Quest Log

via Boomer Shooter · not rated yet
Implementation
Grafik & Performance (2)
Audio & Musik (1)
Kampf & Fähigkeiten (14)

Recoil

via Ego-Shooter (FPS) · not rated yet
Implementation
Bewegung & Traversal (2)

Crouch

via Ego-Shooter (FPS) · not rated yet
Implementation
Items & Loot (6)

Ammo

via Ego-Shooter (FPS) · not rated yet
Implementation
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)

Crafting

via Boomer Shooter · not rated yet
Implementation
Welt & Erkundung (5)

NPCs

via Boomer Shooter · not rated yet
Implementation
Story & Narrativ (1)
Multiplayer & Sozial (2)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)