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King of Fighters XIII

Fighting Game (2D)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Fighting Game (2D)
Essential
15/15
Desired
25/25

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Fighting Game (2D)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Fighting Game (2D)) — Implementation — · Ø — Audio & Music Upgrade Gear (Fighting Game (2D)) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Fighting Game (2D)) — Implementation — · Ø 88 Checkpoints Crafting (Fighting Game (2D)) — Implementation — · Ø 84 Crafting Difficulty Settings (Fighting Game (2D)) — Implementation — · Ø 84 Difficulty Settings Player Choices (Fighting Game (2D)) — Implementation — · Ø 88 Player Choices Achievements (Fighting Game (2D)) — Implementation — · Ø 85 Achievements Exploration (Fighting Game (2D)) — Implementation — · Ø 86 Exploration Progression System (Fighting Game (2D)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Fighting Game (2D)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Fighting Game (2D)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Fighting Game (2D)) — Implementation — · Ø 86 Secret Areas Graphics Options (Fighting Game (2D)) — Implementation — · Ø — Graphics Options Vendors & Shops (Fighting Game (2D)) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Fighting Game (2D)) — Implementation — · Ø 85 Interactive Environment Inventory (Fighting Game (2D)) — Implementation — · Ø 84 Inventory Equip Items (Fighting Game (2D)) — Implementation — · Ø — Equip Items Collect Items (Fighting Game (2D)) — Implementation — · Ø — Collect Items Map / Navigation (Fighting Game (2D)) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Fighting Game (2D)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Fighting Game (2D)) — Implementation — · Ø 88 Side Quests NPCs (Fighting Game (2D)) — Implementation — · Ø 88 NPCs Optional Challenges (Fighting Game (2D)) — Implementation — · Ø — Optional Challenges Pause Menu (Fighting Game (2D)) — Implementation — · Ø — Pause Menu Quest Log (Fighting Game (2D)) — Implementation — · Ø — Quest Log Resource Management (Fighting Game (2D)) — Implementation — · Ø 83 Resource Management Collectibles (Fighting Game (2D)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Fighting Game (2D)) — Implementation — · Ø 82 Collection & Compendium Save & Load (Fighting Game (2D)) — Implementation — · Ø 85 Save & Load Special-Move Inputs (Fighting Game (2D)) — Implementation — · Ø 86 Special-Move Inputs Statistics (Fighting Game (2D)) — Implementation — · Ø 81 Statistics Status Effects (Fighting Game (2D)) — Implementation — · Ø 85 Status Effects Custom Controls (Fighting Game (2D)) — Implementation — · Ø 81 Custom Controls Tutorial (Fighting Game (2D)) — Implementation — · Ø 84 Tutorial Upgrade System (Fighting Game (2D)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Fighting Game (2D)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (2)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)

NPCs

via Fighting Game (2D) · not rated yet
Implementation
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)