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Journey

89
Implementation score · 9 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
2/2
Desired
2/10
As Artistic / Experimental
Essential
0/0
Desired
1/2
As Walking Simulator
Essential
0/0
Desired
1/3

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — not in this game Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — not in this game Upgrade Gear Dodge Roll (Action-Adventure) — not in this game Dodge Roll Multi-Phase Bosses (Action-Adventure) — not in this game Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — Implementation 96 · Ø 85 Achievements Vehicles & Mounts (Action-Adventure) — not in this game Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — not in this game Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — Implementation 85 · Ø 86 Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — not in this game Vendors & Shops Interactive Environment (Action-Adventure) — not in this game Interactive Environment Inventory (Action-Adventure) — not in this game Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — not in this game Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — not in this game Side Quests Open World (Action-Adventure) — not in this game Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — not in this game Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — Implementation 88 · Ø 88 Puzzles Collectibles (Action-Adventure) — Implementation 85 · Ø 86 Collectibles Save & Load (Action-Adventure) — not in this game Save & Load Detective Vision (Action-Adventure) — not in this game Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — not in this game Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — Implementation 85 · Ø 87 Story Campaign Third-Person View (Action-Adventure) — Implementation 92 · Ø 85 Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — not in this game Upgrade System Currencies & Resources (Action-Adventure) — not in this game Currencies & Resources Double Jump (Artistic / Experimental) — not in this game Double Jump Achievements (Artistic / Experimental) — Implementation 96 · Ø 85 Achievements Exploration (Artistic / Experimental) — Implementation 86 · Ø 86 Exploration Secret Areas (Artistic / Experimental) — Implementation 85 · Ø 86 Secret Areas Gliding (Artistic / Experimental) — Implementation 89 · Ø 83 Gliding Online Multiplayer (Artistic / Experimental) — Implementation 94 · Ø 83 Online Multiplayer Precision Platforming (Artistic / Experimental) — not in this game Precision Platforming Puzzles (Artistic / Experimental) — Implementation 88 · Ø 88 Puzzles Collectibles (Artistic / Experimental) — Implementation 85 · Ø 86 Collectibles Side View (Artistic / Experimental) — not in this game Side View Story Campaign (Artistic / Experimental) — Implementation 85 · Ø 87 Story Campaign Third-Person View (Artistic / Experimental) — Implementation 92 · Ø 85 Third-Person View Base Building (Walking Simulator) — not in this game Base Building Boss Fights (Walking Simulator) — not in this game Boss Fights Crafting (Walking Simulator) — not in this game Crafting First-Person View (Walking Simulator) — not in this game First-Person View Difficulty Settings (Walking Simulator) — not in this game Difficulty Settings Player Choices (Walking Simulator) — not in this game Player Choices Achievements (Walking Simulator) — Implementation 96 · Ø 85 Achievements Exploration (Walking Simulator) — Implementation 86 · Ø 86 Exploration Vehicles & Mounts (Walking Simulator) — not in this game Vehicles & Mounts Fast Travel (Walking Simulator) — not in this game Fast Travel Photo Mode (Walking Simulator) — not in this game Photo Mode Secret Areas (Walking Simulator) — Implementation 85 · Ø 86 Secret Areas Gliding (Walking Simulator) — Implementation 89 · Ø 83 Gliding Interactive Environment (Walking Simulator) — not in this game Interactive Environment Inventory (Walking Simulator) — not in this game Inventory Map / Navigation (Walking Simulator) — not in this game Map / Navigation Climbing & Parkour (Walking Simulator) — not in this game Climbing & Parkour Lore & Worldbuilding (Walking Simulator) — not in this game Lore & Worldbuilding Multiple Endings (Walking Simulator) — not in this game Multiple Endings Melee Combat (Walking Simulator) — not in this game Melee Combat NPCs (Walking Simulator) — not in this game NPCs Online Multiplayer (Walking Simulator) — Implementation 94 · Ø 83 Online Multiplayer Open World (Walking Simulator) — not in this game Open World Psychological Horror (Walking Simulator) — not in this game Psychological Horror Puzzles (Walking Simulator) — Implementation 88 · Ø 88 Puzzles Collectibles (Walking Simulator) — Implementation 85 · Ø 86 Collectibles Firearms (Walking Simulator) — not in this game Firearms Save & Load (Walking Simulator) — not in this game Save & Load Stealth (Walking Simulator) — not in this game Stealth Story Campaign (Walking Simulator) — Implementation 85 · Ø 87 Story Campaign Day-Night Hazards (Walking Simulator) — not in this game Day-Night Hazards Third-Person View (Walking Simulator) — Implementation 92 · Ø 85 Third-Person View Encumbrance (Walking Simulator) — not in this game Encumbrance
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)
Bewegung & Traversal (1)

Gliding

via Artistic / Experimental Walking Simulator · Implementation 89 · 1 ratings
Implementation
Welt & Erkundung (3)
Story & Narrativ (1)
Multiplayer & Sozial (1)
Meta, Erfolge & Sammeln (2)