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Infinitode 2

Tower Defense

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Tower Defense
Essential
32/32
Desired
35/35

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Tower Defense) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Tower Defense) — Implementation — · Ø — Audio & Music Upgrade Gear (Tower Defense) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Tower Defense) — Implementation — · Ø 88 Checkpoints Crafting (Tower Defense) — Implementation — · Ø 84 Crafting Difficulty Settings (Tower Defense) — Implementation — · Ø 84 Difficulty Settings Player Choices (Tower Defense) — Implementation — · Ø 88 Player Choices Achievements (Tower Defense) — Implementation — · Ø 85 Achievements Exploration (Tower Defense) — Implementation — · Ø 86 Exploration Progression System (Tower Defense) — Implementation — · Ø 80 Progression System Unlockable Abilities (Tower Defense) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Tower Defense) — Implementation — · Ø 83 Unlockable Content Secret Areas (Tower Defense) — Implementation — · Ø 86 Secret Areas Graphics Options (Tower Defense) — Implementation — · Ø — Graphics Options Vendors & Shops (Tower Defense) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Tower Defense) — Implementation — · Ø 85 Interactive Environment Inventory (Tower Defense) — Implementation — · Ø 84 Inventory Equip Items (Tower Defense) — Implementation — · Ø — Equip Items Collect Items (Tower Defense) — Implementation — · Ø — Collect Items Map / Navigation (Tower Defense) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Tower Defense) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Tower Defense) — Implementation — · Ø 88 Side Quests NPCs (Tower Defense) — Implementation — · Ø 88 NPCs Optional Challenges (Tower Defense) — Implementation — · Ø — Optional Challenges Pause Menu (Tower Defense) — Implementation — · Ø — Pause Menu Quest Log (Tower Defense) — Implementation — · Ø — Quest Log Resource Management (Tower Defense) — Implementation — · Ø 83 Resource Management Collectibles (Tower Defense) — Implementation — · Ø 86 Collectibles Collection & Compendium (Tower Defense) — Implementation — · Ø 82 Collection & Compendium Save & Load (Tower Defense) — Implementation — · Ø 85 Save & Load Statistics (Tower Defense) — Implementation — · Ø 81 Statistics Status Effects (Tower Defense) — Implementation — · Ø 85 Status Effects Custom Controls (Tower Defense) — Implementation — · Ø 81 Custom Controls Third-Person View (Tower Defense) — Implementation — · Ø 85 Third-Person View Tutorial (Tower Defense) — Implementation — · Ø 84 Tutorial Upgrade System (Tower Defense) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Tower Defense) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)
Steuerung & Eingabe (1)
Oberfläche & HUD (3)

Pause Menu

via Tower Defense · not rated yet
Implementation

Quest Log

via Tower Defense · not rated yet
Implementation
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)

Inventory

via Tower Defense · not rated yet
Implementation
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)

Crafting

via Tower Defense · not rated yet
Implementation
Welt & Erkundung (5)

NPCs

via Tower Defense · not rated yet
Implementation
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)

Tutorial

via Tower Defense · not rated yet
Implementation
Meta, Erfolge & Sammeln (6)

Statistics

via Tower Defense · not rated yet
Implementation