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Hollow Knight

Action-Adventure Metroidvania
92
Implementation score · 24 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
2/2
Desired
2/10
As Metroidvania
Essential
3/4
Desired
5/13

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — not in this game Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — not in this game Upgrade Gear Dodge Roll (Action-Adventure) — Implementation 94 · Ø 88 Dodge Roll Multi-Phase Bosses (Action-Adventure) — Implementation 94 · Ø 88 Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — not in this game Achievements Vehicles & Mounts (Action-Adventure) — not in this game Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — not in this game Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — Implementation 90 · Ø 86 Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — Implementation 92 · Ø 84 Vendors & Shops Interactive Environment (Action-Adventure) — not in this game Interactive Environment Inventory (Action-Adventure) — not in this game Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — Implementation 95 · Ø 86 ★ Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — not in this game Side Quests Open World (Action-Adventure) — not in this game Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — not in this game Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — not in this game Puzzles Collectibles (Action-Adventure) — Implementation 93 · Ø 86 Collectibles Save & Load (Action-Adventure) — not in this game Save & Load Detective Vision (Action-Adventure) — not in this game Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — not in this game Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — not in this game Story Campaign Third-Person View (Action-Adventure) — not in this game Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — Implementation 87 · Ø 86 Upgrade System Currencies & Resources (Action-Adventure) — Implementation 90 · Ø 84 Currencies & Resources Stats & Attributes (Metroidvania) — not in this game Stats & Attributes Audio & Music (Metroidvania) — not in this game Audio & Music Upgrade Gear (Metroidvania) — not in this game Upgrade Gear Checkpoints (Metroidvania) — not in this game Checkpoints Crafting (Metroidvania) — not in this game Crafting Dash (Metroidvania) — Implementation 91 · Ø 87 Dash Difficulty Settings (Metroidvania) — not in this game Difficulty Settings Player Choices (Metroidvania) — not in this game Player Choices Achievements (Metroidvania) — not in this game Achievements Exploration (Metroidvania) — Implementation 96 · Ø 86 Exploration Progression System (Metroidvania) — not in this game Progression System Unlockable Abilities (Metroidvania) — not in this game Unlockable Abilities Unlockable Content (Metroidvania) — not in this game Unlockable Content Secret Areas (Metroidvania) — Implementation 90 · Ø 86 Secret Areas Graphics Options (Metroidvania) — not in this game Graphics Options Vendors & Shops (Metroidvania) — Implementation 92 · Ø 84 Vendors & Shops Interactive Environment (Metroidvania) — not in this game Interactive Environment Inventory (Metroidvania) — not in this game Inventory Equip Items (Metroidvania) — not in this game Equip Items Collect Items (Metroidvania) — not in this game Collect Items Map / Navigation (Metroidvania) — not in this game Map / Navigation Map Discovery (Metroidvania) — not in this game Map Discovery Multiple Game Modes (Metroidvania) — not in this game Multiple Game Modes Side Quests (Metroidvania) — not in this game Side Quests NPCs (Metroidvania) — Implementation 96 · Ø 88 NPCs Optional Challenges (Metroidvania) — not in this game Optional Challenges Pause Menu (Metroidvania) — not in this game Pause Menu Quest Log (Metroidvania) — not in this game Quest Log Resource Management (Metroidvania) — not in this game Resource Management Collectibles (Metroidvania) — Implementation 93 · Ø 86 Collectibles Collection & Compendium (Metroidvania) — not in this game Collection & Compendium Save & Load (Metroidvania) — not in this game Save & Load Statistics (Metroidvania) — not in this game Statistics Status Effects (Metroidvania) — Implementation 86 · Ø 85 Status Effects Custom Controls (Metroidvania) — not in this game Custom Controls Tutorial (Metroidvania) — not in this game Tutorial Upgrade System (Metroidvania) — Implementation 87 · Ø 86 Upgrade System Currencies & Resources (Metroidvania) — Implementation 90 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

⭐ Side View

Implementation 94 · 1 ratings
Implementation
Kampf & Fähigkeiten (6)

Dodge Roll

via Action-Adventure · Implementation 94 · 1 ratings
Implementation

Multi-Phase Bosses

via Action-Adventure · Implementation 94 · 1 ratings
Implementation

Boss Fights

Implementation 89 · 1 ratings
Implementation

Magic & Mana

Implementation 91 · 1 ratings
Implementation

Melee Combat

Implementation 91 · 1 ratings
Implementation

Status Effects

via Metroidvania · Implementation 86 · 1 ratings
Implementation
Bewegung & Traversal (5)

Dash

via Metroidvania · Implementation 91 · 1 ratings
Implementation

⭐ Double Jump

Implementation 93 · 1 ratings
Implementation

⭐ Climbing & Parkour

via Action-Adventure · Implementation 95 · 1 ratings
Implementation

Precision Platforming

Implementation 87 · 1 ratings
Implementation

Wall Jump

Implementation 89 · 1 ratings
Implementation
Items & Loot (1)

Consumables & Healing

Implementation 92 · 1 ratings
Implementation
Progression & Charakter (1)

Upgrade System

via Action-Adventure Metroidvania · Implementation 87 · 1 ratings
Implementation
Wirtschaft & Handel (2)

Vendors & Shops

via Action-Adventure Metroidvania · Implementation 92 · 1 ratings
Implementation

Currencies & Resources

via Action-Adventure Metroidvania · Implementation 90 · 1 ratings
Implementation
Welt & Erkundung (4)

Exploration

via Metroidvania · Implementation 96 · 1 ratings
Implementation

Secret Areas

via Action-Adventure Metroidvania · Implementation 90 · 1 ratings
Implementation

NPCs

via Metroidvania · Implementation 96 · 1 ratings
Implementation

Map Reveal

Implementation 98 · 1 ratings
Implementation
Story & Narrativ (1)

⭐ Lore & Worldbuilding

Implementation 98 · 1 ratings
Implementation
Endgame & Herausforderung (1)

High Difficulty

Implementation 87 · 1 ratings
Implementation
Barrierefreiheit & Komfort (1)

Fast Travel

Implementation 87 · 1 ratings
Implementation
Meta, Erfolge & Sammeln (1)

Collectibles

via Action-Adventure Metroidvania · Implementation 93 · 1 ratings
Implementation