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Half-Life 2

91
Implementation score · 21 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
0/2
Desired
2/10
As Ego-Shooter (FPS)
Essential
5/7
Desired
8/12

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — not in this game Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — not in this game Upgrade Gear Dodge Roll (Action-Adventure) — not in this game Dodge Roll Multi-Phase Bosses (Action-Adventure) — not in this game Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — not in this game Achievements Vehicles & Mounts (Action-Adventure) — Implementation 88 · Ø 84 Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — not in this game Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — not in this game Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — not in this game Vendors & Shops Interactive Environment (Action-Adventure) — Implementation 96 · Ø 85 Interactive Environment Inventory (Action-Adventure) — not in this game Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — not in this game Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — not in this game Side Quests Open World (Action-Adventure) — not in this game Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — not in this game Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — Implementation 89 · Ø 88 Puzzles Collectibles (Action-Adventure) — not in this game Collectibles Save & Load (Action-Adventure) — Implementation 86 · Ø 85 Save & Load Detective Vision (Action-Adventure) — not in this game Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — not in this game Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — Implementation 98 · Ø 87 Story Campaign Third-Person View (Action-Adventure) — not in this game Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — not in this game Upgrade System Currencies & Resources (Action-Adventure) — not in this game Currencies & Resources Aim Down Sights (First-Person Shooter (FPS)) — Implementation 93 · Ø 83 Aim Down Sights Stats & Attributes (First-Person Shooter (FPS)) — not in this game Stats & Attributes Upgrade Gear (First-Person Shooter (FPS)) — not in this game Upgrade Gear Cover System (First-Person Shooter (FPS)) — not in this game Cover System Crouch (First-Person Shooter (FPS)) — not in this game Crouch First-Person View (First-Person Shooter (FPS)) — Implementation 96 · Ø 83 ★ First-Person View Difficulty Settings (First-Person Shooter (FPS)) — not in this game Difficulty Settings Crosshair (First-Person Shooter (FPS)) — Implementation 86 · Ø 85 Crosshair Unlockable Content (First-Person Shooter (FPS)) — not in this game Unlockable Content Health Regeneration (First-Person Shooter (FPS)) — not in this game Health Regeneration Grenades & Throwables (First-Person Shooter (FPS)) — Implementation 87 · Ø 85 Grenades & Throwables Inventory (First-Person Shooter (FPS)) — not in this game Inventory Equip Items (First-Person Shooter (FPS)) — not in this game Equip Items Collect Items (First-Person Shooter (FPS)) — not in this game Collect Items Headshots & Weak Points (First-Person Shooter (FPS)) — Implementation 96 · Ø 87 ★ Headshots & Weak Points Loadouts (First-Person Shooter (FPS)) — not in this game Loadouts Ammo (First-Person Shooter (FPS)) — not in this game Ammo Reloading (First-Person Shooter (FPS)) — Implementation 98 · Ø 84 Reloading Melee Combat (First-Person Shooter (FPS)) — Implementation 90 · Ø 84 Melee Combat Side Quests (First-Person Shooter (FPS)) — not in this game Side Quests Respawn (First-Person Shooter (FPS)) — not in this game Respawn Recoil (First-Person Shooter (FPS)) — not in this game Recoil Firearms (First-Person Shooter (FPS)) — Implementation 87 · Ø 84 Firearms Save & Load (First-Person Shooter (FPS)) — Implementation 86 · Ø 85 Save & Load Sprinting (First-Person Shooter (FPS)) — not in this game Sprinting Stealth Takedowns (First-Person Shooter (FPS)) — not in this game Stealth Takedowns Team Objectives (First-Person Shooter (FPS)) — not in this game Team Objectives Hit Feedback (First-Person Shooter (FPS)) — not in this game Hit Feedback Tutorial (First-Person Shooter (FPS)) — not in this game Tutorial Weapon Wheel (First-Person Shooter (FPS)) — Implementation 89 · Ø 88 Weapon Wheel Weapon Types (First-Person Shooter (FPS)) — Implementation 96 · Ø 87 Weapon Types Weapon Switching (First-Person Shooter (FPS)) — Implementation 88 · Ø 85 Weapon Switching Currencies & Resources (First-Person Shooter (FPS)) — not in this game Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

⭐ First-Person View

via Ego-Shooter (FPS) · Implementation 96 · 1 ratings
Implementation
Oberfläche & HUD (2)

Crosshair

via Ego-Shooter (FPS) · Implementation 86 · 1 ratings
Implementation

Weapon Wheel

via Ego-Shooter (FPS) · Implementation 89 · 1 ratings
Implementation
Grafik & Performance (1)

Destruction Physics

Implementation 86 · 1 ratings
Implementation
Kampf & Fähigkeiten (9)

Aim Down Sights

via Ego-Shooter (FPS) · Implementation 93 · 1 ratings
Implementation

Boss Fights

Implementation 94 · 1 ratings
Implementation

Grenades & Throwables

via Ego-Shooter (FPS) · Implementation 87 · 1 ratings
Implementation

⭐ Headshots & Weak Points

via Ego-Shooter (FPS) · Implementation 96 · 1 ratings
Implementation

Reloading

via Ego-Shooter (FPS) · Implementation 98 · 1 ratings
Implementation

Melee Combat

via Ego-Shooter (FPS) · Implementation 90 · 1 ratings
Implementation

Firearms

via Ego-Shooter (FPS) · Implementation 87 · 1 ratings
Implementation

Weapon Types

via Ego-Shooter (FPS) · Implementation 96 · 1 ratings
Implementation

Weapon Switching

via Ego-Shooter (FPS) · Implementation 88 · 1 ratings
Implementation
Bewegung & Traversal (1)

Vehicles & Mounts

via Action-Adventure · Implementation 88 · 1 ratings
Implementation
Items & Loot (1)

Consumables & Healing

Implementation 91 · 1 ratings
Implementation
Welt & Erkundung (3)

Interactive Environment

via Action-Adventure · Implementation 96 · 1 ratings
Implementation

NPCs

Implementation 96 · 1 ratings
Implementation

Puzzles

via Action-Adventure · Implementation 89 · 1 ratings
Implementation
Story & Narrativ (1)

Story Campaign

via Action-Adventure · Implementation 98 · 1 ratings
Implementation
Barrierefreiheit & Komfort (2)

Checkpoints

Implementation 91 · 1 ratings
Implementation

Save & Load

via Action-Adventure Ego-Shooter (FPS) · Implementation 86 · 1 ratings
Implementation