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Enter the Gungeon

Roguelite Shoot 'em Up (Shmup)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Roguelite
Essential
7/7
Desired
10/10
As Shoot 'em Up (Shmup)
Essential
29/29
Desired
36/36

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Roguelite) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (Roguelite) — Implementation — · Ø 84 Upgrade Gear Crafting (Roguelite) — Implementation — · Ø 84 Crafting Difficulty Settings (Roguelite) — Implementation — · Ø 84 Difficulty Settings Achievements (Roguelite) — Implementation — · Ø 85 Achievements Progression System (Roguelite) — Implementation — · Ø 80 Progression System Unlockable Content (Roguelite) — Implementation — · Ø 83 Unlockable Content Vendors & Shops (Roguelite) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Roguelite) — Implementation — · Ø 85 Interactive Environment Inventory (Roguelite) — Implementation — · Ø 84 Inventory Equip Items (Roguelite) — Implementation — · Ø — Equip Items Collect Items (Roguelite) — Implementation — · Ø — Collect Items Map / Navigation (Roguelite) — Implementation — · Ø 85 Map / Navigation Side Quests (Roguelite) — Implementation — · Ø 88 Side Quests Quest Log (Roguelite) — Implementation — · Ø — Quest Log Risk & Reward (Roguelite) — Implementation — · Ø — Risk & Reward Roguelike Runs (Roguelite) — Implementation — · Ø 83 Roguelike Runs Collectibles (Roguelite) — Implementation — · Ø 86 Collectibles Boons & Blessings (Roguelite) — Implementation — · Ø 93 Boons & Blessings Save & Load (Roguelite) — Implementation — · Ø 85 Save & Load Statistics (Roguelite) — Implementation — · Ø 81 Statistics Tutorial (Roguelite) — Implementation — · Ø 84 Tutorial Upgrade System (Roguelite) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Roguelite) — Implementation — · Ø 84 Currencies & Resources Stats & Attributes (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Shoot 'em Up (Shmup)) — Implementation — · Ø — Audio & Music Upgrade Gear (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Checkpoints Crafting (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Crafting Difficulty Settings (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Difficulty Settings Player Choices (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Player Choices Achievements (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Achievements Exploration (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Exploration Progression System (Shoot 'em Up (Shmup)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Secret Areas Graphics Options (Shoot 'em Up (Shmup)) — Implementation — · Ø — Graphics Options Vendors & Shops (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Interactive Environment Inventory (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Inventory Equip Items (Shoot 'em Up (Shmup)) — Implementation — · Ø — Equip Items Collect Items (Shoot 'em Up (Shmup)) — Implementation — · Ø — Collect Items Map / Navigation (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 Side Quests NPCs (Shoot 'em Up (Shmup)) — Implementation — · Ø 88 NPCs Optional Challenges (Shoot 'em Up (Shmup)) — Implementation — · Ø — Optional Challenges Pause Menu (Shoot 'em Up (Shmup)) — Implementation — · Ø — Pause Menu Quest Log (Shoot 'em Up (Shmup)) — Implementation — · Ø — Quest Log Resource Management (Shoot 'em Up (Shmup)) — Implementation — · Ø 83 Resource Management Collectibles (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Shoot 'em Up (Shmup)) — Implementation — · Ø 82 Collection & Compendium Save & Load (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Save & Load Statistics (Shoot 'em Up (Shmup)) — Implementation — · Ø 81 Statistics Status Effects (Shoot 'em Up (Shmup)) — Implementation — · Ø 85 Status Effects Custom Controls (Shoot 'em Up (Shmup)) — Implementation — · Ø 81 Custom Controls Tutorial (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Tutorial Upgrade System (Shoot 'em Up (Shmup)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Shoot 'em Up (Shmup)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (4)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (3)

Risk & Reward

via Roguelite · not rated yet
Implementation

Roguelike Runs

via Roguelite · not rated yet
Implementation
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)