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Diablo II

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-RPG (Diablo-like)
Essential
7/7
Desired
19/19
As Rollenspiel (RPG)
Essential
8/8
Desired
11/11

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Action-RPG (Diablo-like)) — Implementation — · Ø — Audio & Music Upgrade Gear (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Action-RPG (Diablo-like)) — Implementation — · Ø 88 Checkpoints Crafting (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Crafting Difficulty Settings (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Difficulty Settings Endgame Dungeons (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Endgame Dungeons Player Choices (Action-RPG (Diablo-like)) — Implementation — · Ø 88 Player Choices Achievements (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Achievements Exploration (Action-RPG (Diablo-like)) — Implementation — · Ø 86 Exploration Ability Hotbar (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Ability Hotbar Progression System (Action-RPG (Diablo-like)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Action-RPG (Diablo-like)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Action-RPG (Diablo-like)) — Implementation — · Ø 86 Secret Areas Graphics Options (Action-RPG (Diablo-like)) — Implementation — · Ø — Graphics Options Vendors & Shops (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Interactive Environment Inventory (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Inventory Isometric View (Action-RPG (Diablo-like)) — Implementation — · Ø 86 Isometric View Equip Items (Action-RPG (Diablo-like)) — Implementation — · Ø — Equip Items Collect Items (Action-RPG (Diablo-like)) — Implementation — · Ø — Collect Items Map / Navigation (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Action-RPG (Diablo-like)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Action-RPG (Diablo-like)) — Implementation — · Ø 88 Side Quests NPCs (Action-RPG (Diablo-like)) — Implementation — · Ø 88 NPCs Optional Challenges (Action-RPG (Diablo-like)) — Implementation — · Ø — Optional Challenges Pause Menu (Action-RPG (Diablo-like)) — Implementation — · Ø — Pause Menu Quest Log (Action-RPG (Diablo-like)) — Implementation — · Ø — Quest Log Resource Management (Action-RPG (Diablo-like)) — Implementation — · Ø 83 Resource Management Seasons & Leagues (Action-RPG (Diablo-like)) — Implementation — · Ø 81 Seasons & Leagues Collectibles (Action-RPG (Diablo-like)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Action-RPG (Diablo-like)) — Implementation — · Ø 82 Collection & Compendium Socketing (Gems & Runes) (Action-RPG (Diablo-like)) — Implementation — · Ø 81 Socketing (Gems & Runes) Save & Load (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Save & Load Statistics (Action-RPG (Diablo-like)) — Implementation — · Ø 81 Statistics Status Effects (Action-RPG (Diablo-like)) — Implementation — · Ø 85 Status Effects Custom Controls (Action-RPG (Diablo-like)) — Implementation — · Ø 81 Custom Controls Tutorial (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Tutorial Upgrade System (Action-RPG (Diablo-like)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Action-RPG (Diablo-like)) — Implementation — · Ø 84 Currencies & Resources Stats & Attributes (Role-Playing Game (RPG)) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (Role-Playing Game (RPG)) — Implementation — · Ø 84 Upgrade Gear Equipment Slots (Role-Playing Game (RPG)) — Implementation — · Ø 84 Equipment Slots Companion System (Role-Playing Game (RPG)) — Implementation — · Ø 85 Companion System Boss Fights (Role-Playing Game (RPG)) — Implementation — · Ø 87 Boss Fights Character Builds (Role-Playing Game (RPG)) — Implementation — · Ø 84 Character Builds Character Creator (Role-Playing Game (RPG)) — Implementation — · Ø 83 Character Creator Character Classes (Role-Playing Game (RPG)) — Implementation — · Ø 85 Character Classes Character Level (Role-Playing Game (RPG)) — Implementation — · Ø 85 Character Level Dialogue Trees (Role-Playing Game (RPG)) — Implementation — · Ø 88 Dialogue Trees Difficulty Settings (Role-Playing Game (RPG)) — Implementation — · Ø 84 Difficulty Settings Fast Travel (Role-Playing Game (RPG)) — Implementation — · Ø 85 Fast Travel Unlockable Content (Role-Playing Game (RPG)) — Implementation — · Ø 83 Unlockable Content Inventory (Role-Playing Game (RPG)) — Implementation — · Ø 84 Inventory Equip Items (Role-Playing Game (RPG)) — Implementation — · Ø — Equip Items Collect Items (Role-Playing Game (RPG)) — Implementation — · Ø — Collect Items Loot System (Role-Playing Game (RPG)) — Implementation — · Ø 84 Loot System Magic & Mana (Role-Playing Game (RPG)) — Implementation — · Ø 87 Magic & Mana Side Quests (Role-Playing Game (RPG)) — Implementation — · Ø 88 Side Quests Quest Log (Role-Playing Game (RPG)) — Implementation — · Ø — Quest Log Quests (Role-Playing Game (RPG)) — Implementation — · Ø 87 Quests Rest & Sleep (Role-Playing Game (RPG)) — Implementation — · Ø 92 Rest & Sleep Reputation & Factions (Role-Playing Game (RPG)) — Implementation — · Ø 88 Reputation & Factions Loot Rarity (Role-Playing Game (RPG)) — Implementation — · Ø 83 Loot Rarity Skill Tree (Role-Playing Game (RPG)) — Implementation — · Ø 86 Skill Tree Save & Load (Role-Playing Game (RPG)) — Implementation — · Ø 85 Save & Load Tutorial (Role-Playing Game (RPG)) — Implementation — · Ø 84 Tutorial Consumables & Healing (Role-Playing Game (RPG)) — Implementation — · Ø 86 Consumables & Healing Currencies & Resources (Role-Playing Game (RPG)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)
Steuerung & Eingabe (1)
Oberfläche & HUD (4)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (4)
Items & Loot (9)
Progression & Charakter (8)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (8)

Quests

via Rollenspiel (RPG) · not rated yet
Implementation
Story & Narrativ (2)
Endgame & Herausforderung (3)
Barrierefreiheit & Komfort (6)
Meta, Erfolge & Sammeln (6)