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Dead Cells

87
Implementation score · 24 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
1/2
Desired
3/10
As Metroidvania
Essential
3/4
Desired
5/13
As Roguelite
Essential
3/7
Desired
3/10

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — not in this game Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — not in this game Upgrade Gear Dodge Roll (Action-Adventure) — Implementation 86 · Ø 88 Dodge Roll Multi-Phase Bosses (Action-Adventure) — Implementation 83 · Ø 88 Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — not in this game Achievements Vehicles & Mounts (Action-Adventure) — not in this game Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — Implementation 82 · Ø 85 Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — Implementation 92 · Ø 86 Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — not in this game Vendors & Shops Interactive Environment (Action-Adventure) — not in this game Interactive Environment Inventory (Action-Adventure) — not in this game Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — not in this game Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — not in this game Side Quests Open World (Action-Adventure) — not in this game Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — Implementation 83 · Ø 89 Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — not in this game Puzzles Collectibles (Action-Adventure) — not in this game Collectibles Save & Load (Action-Adventure) — not in this game Save & Load Detective Vision (Action-Adventure) — not in this game Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — not in this game Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — not in this game Story Campaign Third-Person View (Action-Adventure) — not in this game Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — Implementation 90 · Ø 86 Upgrade System Currencies & Resources (Action-Adventure) — Implementation 91 · Ø 84 Currencies & Resources Stats & Attributes (Metroidvania) — not in this game Stats & Attributes Audio & Music (Metroidvania) — not in this game Audio & Music Upgrade Gear (Metroidvania) — not in this game Upgrade Gear Checkpoints (Metroidvania) — not in this game Checkpoints Crafting (Metroidvania) — not in this game Crafting Dash (Metroidvania) — not in this game Dash Difficulty Settings (Metroidvania) — not in this game Difficulty Settings Player Choices (Metroidvania) — not in this game Player Choices Achievements (Metroidvania) — not in this game Achievements Exploration (Metroidvania) — Implementation 83 · Ø 86 Exploration Progression System (Metroidvania) — not in this game Progression System Unlockable Abilities (Metroidvania) — Implementation 82 · Ø 85 Unlockable Abilities Unlockable Content (Metroidvania) — not in this game Unlockable Content Secret Areas (Metroidvania) — Implementation 92 · Ø 86 Secret Areas Graphics Options (Metroidvania) — not in this game Graphics Options Vendors & Shops (Metroidvania) — not in this game Vendors & Shops Interactive Environment (Metroidvania) — not in this game Interactive Environment Inventory (Metroidvania) — not in this game Inventory Equip Items (Metroidvania) — not in this game Equip Items Collect Items (Metroidvania) — not in this game Collect Items Map / Navigation (Metroidvania) — not in this game Map / Navigation Map Discovery (Metroidvania) — not in this game Map Discovery Multiple Game Modes (Metroidvania) — not in this game Multiple Game Modes Side Quests (Metroidvania) — not in this game Side Quests NPCs (Metroidvania) — not in this game NPCs Optional Challenges (Metroidvania) — not in this game Optional Challenges Pause Menu (Metroidvania) — not in this game Pause Menu Quest Log (Metroidvania) — not in this game Quest Log Resource Management (Metroidvania) — not in this game Resource Management Collectibles (Metroidvania) — not in this game Collectibles Collection & Compendium (Metroidvania) — not in this game Collection & Compendium Save & Load (Metroidvania) — not in this game Save & Load Statistics (Metroidvania) — not in this game Statistics Status Effects (Metroidvania) — Implementation 92 · Ø 85 Status Effects Custom Controls (Metroidvania) — not in this game Custom Controls Tutorial (Metroidvania) — not in this game Tutorial Upgrade System (Metroidvania) — Implementation 90 · Ø 86 Upgrade System Currencies & Resources (Metroidvania) — Implementation 91 · Ø 84 Currencies & Resources Stats & Attributes (Roguelite) — not in this game Stats & Attributes Upgrade Gear (Roguelite) — not in this game Upgrade Gear Crafting (Roguelite) — not in this game Crafting Difficulty Settings (Roguelite) — not in this game Difficulty Settings Achievements (Roguelite) — not in this game Achievements Progression System (Roguelite) — not in this game Progression System Unlockable Content (Roguelite) — not in this game Unlockable Content Vendors & Shops (Roguelite) — not in this game Vendors & Shops Interactive Environment (Roguelite) — not in this game Interactive Environment Inventory (Roguelite) — not in this game Inventory Equip Items (Roguelite) — not in this game Equip Items Collect Items (Roguelite) — not in this game Collect Items Map / Navigation (Roguelite) — not in this game Map / Navigation Side Quests (Roguelite) — not in this game Side Quests Quest Log (Roguelite) — not in this game Quest Log Risk & Reward (Roguelite) — not in this game Risk & Reward Roguelike Runs (Roguelite) — Implementation 89 · Ø 83 ★ Roguelike Runs Collectibles (Roguelite) — not in this game Collectibles Boons & Blessings (Roguelite) — not in this game Boons & Blessings Save & Load (Roguelite) — not in this game Save & Load Statistics (Roguelite) — not in this game Statistics Tutorial (Roguelite) — not in this game Tutorial Upgrade System (Roguelite) — Implementation 90 · Ø 86 Upgrade System Currencies & Resources (Roguelite) — Implementation 91 · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)

Side View

Implementation 87 · 1 ratings
Implementation
Kampf & Fähigkeiten (10)

Dodge Roll

via Action-Adventure · Implementation 86 · 1 ratings
Implementation

Multi-Phase Bosses

via Action-Adventure · Implementation 83 · 1 ratings
Implementation

Boss Fights

Implementation 84 · 1 ratings
Implementation

Ability Cooldowns

Implementation 89 · 1 ratings
Implementation

Unlockable Abilities

via Action-Adventure Metroidvania · Implementation 82 · 1 ratings
Implementation

Melee Combat

Implementation 83 · 1 ratings
Implementation

Parry & Block

via Action-Adventure · Implementation 83 · 1 ratings
Implementation

Status Effects

via Metroidvania · Implementation 92 · 1 ratings
Implementation

Weapon Types

Implementation 89 · 1 ratings
Implementation

Weapon Switching

Implementation 82 · 1 ratings
Implementation
Bewegung & Traversal (1)

Precision Platforming

Implementation 84 · 1 ratings
Implementation
Items & Loot (3)

Loadouts

Implementation 84 · 1 ratings
Implementation

Loot System

Implementation 88 · 1 ratings
Implementation

Loot Rarity

Implementation 91 · 1 ratings
Implementation
Progression & Charakter (2)

Meta-Progression

Implementation 86 · 1 ratings
Implementation

Upgrade System

via Action-Adventure Metroidvania Roguelite · Implementation 90 · 1 ratings
Implementation
Wirtschaft & Handel (1)
Welt & Erkundung (3)

Exploration

via Metroidvania · Implementation 83 · 1 ratings
Implementation

Secret Areas

via Action-Adventure Metroidvania · Implementation 92 · 1 ratings
Implementation

Procedural Generation

Implementation 82 · 1 ratings
Implementation
Endgame & Herausforderung (3)

High Difficulty

Implementation 92 · 1 ratings
Implementation

Permadeath

Implementation 88 · 1 ratings
Implementation

⭐ Roguelike Runs

via Roguelite · Implementation 89 · 1 ratings
Implementation