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Day of the Tentacle

Point-and-Click-Adventure

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Point-and-Click-Adventure
Essential
27/27
Desired
35/35

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Point-and-Click-Adventure) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Point-and-Click-Adventure) — Implementation — · Ø — Audio & Music Upgrade Gear (Point-and-Click-Adventure) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Point-and-Click-Adventure) — Implementation — · Ø 88 Checkpoints Crafting (Point-and-Click-Adventure) — Implementation — · Ø 84 Crafting Difficulty Settings (Point-and-Click-Adventure) — Implementation — · Ø 84 Difficulty Settings Player Choices (Point-and-Click-Adventure) — Implementation — · Ø 88 Player Choices Achievements (Point-and-Click-Adventure) — Implementation — · Ø 85 Achievements Exploration (Point-and-Click-Adventure) — Implementation — · Ø 86 Exploration Progression System (Point-and-Click-Adventure) — Implementation — · Ø 80 Progression System Unlockable Abilities (Point-and-Click-Adventure) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Point-and-Click-Adventure) — Implementation — · Ø 83 Unlockable Content Secret Areas (Point-and-Click-Adventure) — Implementation — · Ø 86 Secret Areas Graphics Options (Point-and-Click-Adventure) — Implementation — · Ø — Graphics Options Vendors & Shops (Point-and-Click-Adventure) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Point-and-Click-Adventure) — Implementation — · Ø 85 Interactive Environment Inventory (Point-and-Click-Adventure) — Implementation — · Ø 84 Inventory Equip Items (Point-and-Click-Adventure) — Implementation — · Ø — Equip Items Collect Items (Point-and-Click-Adventure) — Implementation — · Ø — Collect Items Map / Navigation (Point-and-Click-Adventure) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Point-and-Click-Adventure) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Point-and-Click-Adventure) — Implementation — · Ø 88 Side Quests NPCs (Point-and-Click-Adventure) — Implementation — · Ø 88 NPCs Optional Challenges (Point-and-Click-Adventure) — Implementation — · Ø — Optional Challenges Pause Menu (Point-and-Click-Adventure) — Implementation — · Ø — Pause Menu Quest Log (Point-and-Click-Adventure) — Implementation — · Ø — Quest Log Resource Management (Point-and-Click-Adventure) — Implementation — · Ø 83 Resource Management Collectibles (Point-and-Click-Adventure) — Implementation — · Ø 86 Collectibles Collection & Compendium (Point-and-Click-Adventure) — Implementation — · Ø 82 Collection & Compendium Save & Load (Point-and-Click-Adventure) — Implementation — · Ø 85 Save & Load Statistics (Point-and-Click-Adventure) — Implementation — · Ø 81 Statistics Status Effects (Point-and-Click-Adventure) — Implementation — · Ø 85 Status Effects Custom Controls (Point-and-Click-Adventure) — Implementation — · Ø 81 Custom Controls Tutorial (Point-and-Click-Adventure) — Implementation — · Ø 84 Tutorial Upgrade System (Point-and-Click-Adventure) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Point-and-Click-Adventure) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)