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Dark Souls

Rollenspiel (RPG)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Rollenspiel (RPG)
Essential
8/8
Desired
11/11

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Role-Playing Game (RPG)) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (Role-Playing Game (RPG)) — Implementation — · Ø 84 Upgrade Gear Equipment Slots (Role-Playing Game (RPG)) — Implementation — · Ø 84 Equipment Slots Companion System (Role-Playing Game (RPG)) — Implementation — · Ø 85 Companion System Boss Fights (Role-Playing Game (RPG)) — Implementation — · Ø 87 Boss Fights Character Builds (Role-Playing Game (RPG)) — Implementation — · Ø 84 Character Builds Character Creator (Role-Playing Game (RPG)) — Implementation — · Ø 83 Character Creator Character Classes (Role-Playing Game (RPG)) — Implementation — · Ø 85 Character Classes Character Level (Role-Playing Game (RPG)) — Implementation — · Ø 85 Character Level Dialogue Trees (Role-Playing Game (RPG)) — Implementation — · Ø 88 Dialogue Trees Difficulty Settings (Role-Playing Game (RPG)) — Implementation — · Ø 84 Difficulty Settings Fast Travel (Role-Playing Game (RPG)) — Implementation — · Ø 85 Fast Travel Unlockable Content (Role-Playing Game (RPG)) — Implementation — · Ø 83 Unlockable Content Inventory (Role-Playing Game (RPG)) — Implementation — · Ø 84 Inventory Equip Items (Role-Playing Game (RPG)) — Implementation — · Ø — Equip Items Collect Items (Role-Playing Game (RPG)) — Implementation — · Ø — Collect Items Loot System (Role-Playing Game (RPG)) — Implementation — · Ø 84 Loot System Magic & Mana (Role-Playing Game (RPG)) — Implementation — · Ø 87 Magic & Mana Side Quests (Role-Playing Game (RPG)) — Implementation — · Ø 88 Side Quests Quest Log (Role-Playing Game (RPG)) — Implementation — · Ø — Quest Log Quests (Role-Playing Game (RPG)) — Implementation — · Ø 87 Quests Rest & Sleep (Role-Playing Game (RPG)) — Implementation — · Ø 92 Rest & Sleep Reputation & Factions (Role-Playing Game (RPG)) — Implementation — · Ø 88 Reputation & Factions Loot Rarity (Role-Playing Game (RPG)) — Implementation — · Ø 83 Loot Rarity Skill Tree (Role-Playing Game (RPG)) — Implementation — · Ø 86 Skill Tree Save & Load (Role-Playing Game (RPG)) — Implementation — · Ø 85 Save & Load Tutorial (Role-Playing Game (RPG)) — Implementation — · Ø 84 Tutorial Consumables & Healing (Role-Playing Game (RPG)) — Implementation — · Ø 86 Consumables & Healing Currencies & Resources (Role-Playing Game (RPG)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Oberfläche & HUD (1)
Kampf & Fähigkeiten (2)
Items & Loot (8)
Progression & Charakter (6)
Wirtschaft & Handel (1)
Welt & Erkundung (4)

Quests

via Rollenspiel (RPG) · not rated yet
Implementation
Story & Narrativ (1)
Barrierefreiheit & Komfort (5)
Meta, Erfolge & Sammeln (1)