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Cyberpunk 2077

77
Implementation score · 37 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
0/2
Desired
4/10
As Ego-Shooter (FPS)
Essential
4/7
Desired
9/12
As Open-World-RPG
Essential
9/10
Desired
19/24

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — Implementation 81 · Ø 85 Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — Implementation 73 · Ø 84 Upgrade Gear Dodge Roll (Action-Adventure) — not in this game Dodge Roll Multi-Phase Bosses (Action-Adventure) — not in this game Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — not in this game Achievements Vehicles & Mounts (Action-Adventure) — Implementation 76 · Ø 84 Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — not in this game Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — not in this game Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — not in this game Vendors & Shops Interactive Environment (Action-Adventure) — not in this game Interactive Environment Inventory (Action-Adventure) — Implementation 77 · Ø 84 Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — not in this game Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — Implementation 75 · Ø 88 Side Quests Open World (Action-Adventure) — Implementation 82 · Ø 83 Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — not in this game Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — not in this game Puzzles Collectibles (Action-Adventure) — not in this game Collectibles Save & Load (Action-Adventure) — not in this game Save & Load Detective Vision (Action-Adventure) — Implementation 75 · Ø 83 Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — Implementation 75 · Ø 86 Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — not in this game Story Campaign Third-Person View (Action-Adventure) — not in this game Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — not in this game Upgrade System Currencies & Resources (Action-Adventure) — not in this game Currencies & Resources Aim Down Sights (First-Person Shooter (FPS)) — Implementation 80 · Ø 83 Aim Down Sights Stats & Attributes (First-Person Shooter (FPS)) — Implementation 81 · Ø 85 Stats & Attributes Upgrade Gear (First-Person Shooter (FPS)) — Implementation 73 · Ø 84 Upgrade Gear Cover System (First-Person Shooter (FPS)) — not in this game Cover System Crouch (First-Person Shooter (FPS)) — not in this game Crouch First-Person View (First-Person Shooter (FPS)) — Implementation 74 · Ø 83 First-Person View Difficulty Settings (First-Person Shooter (FPS)) — not in this game Difficulty Settings Crosshair (First-Person Shooter (FPS)) — not in this game Crosshair Unlockable Content (First-Person Shooter (FPS)) — not in this game Unlockable Content Health Regeneration (First-Person Shooter (FPS)) — not in this game Health Regeneration Grenades & Throwables (First-Person Shooter (FPS)) — not in this game Grenades & Throwables Inventory (First-Person Shooter (FPS)) — Implementation 77 · Ø 84 Inventory Equip Items (First-Person Shooter (FPS)) — not in this game Equip Items Collect Items (First-Person Shooter (FPS)) — not in this game Collect Items Headshots & Weak Points (First-Person Shooter (FPS)) — not in this game Headshots & Weak Points Loadouts (First-Person Shooter (FPS)) — not in this game Loadouts Ammo (First-Person Shooter (FPS)) — not in this game Ammo Reloading (First-Person Shooter (FPS)) — Implementation 72 · Ø 84 Reloading Melee Combat (First-Person Shooter (FPS)) — Implementation 73 · Ø 84 Melee Combat Side Quests (First-Person Shooter (FPS)) — Implementation 75 · Ø 88 Side Quests Respawn (First-Person Shooter (FPS)) — not in this game Respawn Recoil (First-Person Shooter (FPS)) — Implementation 74 · Ø 82 Recoil Firearms (First-Person Shooter (FPS)) — Implementation 79 · Ø 84 Firearms Save & Load (First-Person Shooter (FPS)) — not in this game Save & Load Sprinting (First-Person Shooter (FPS)) — not in this game Sprinting Stealth Takedowns (First-Person Shooter (FPS)) — Implementation 81 · Ø 87 Stealth Takedowns Team Objectives (First-Person Shooter (FPS)) — not in this game Team Objectives Hit Feedback (First-Person Shooter (FPS)) — not in this game Hit Feedback Tutorial (First-Person Shooter (FPS)) — not in this game Tutorial Weapon Wheel (First-Person Shooter (FPS)) — not in this game Weapon Wheel Weapon Types (First-Person Shooter (FPS)) — Implementation 77 · Ø 87 Weapon Types Weapon Switching (First-Person Shooter (FPS)) — Implementation 82 · Ø 85 Weapon Switching Currencies & Resources (First-Person Shooter (FPS)) — not in this game Currencies & Resources Aim Down Sights (Open-World-RPG) — Implementation 80 · Ø 83 Aim Down Sights Worker Units (Open-World-RPG) — not in this game Worker Units Stats & Attributes (Open-World-RPG) — Implementation 81 · Ø 85 Stats & Attributes Auction House (Open-World-RPG) — not in this game Auction House Stamina (Open-World-RPG) — not in this game Stamina Upgrade Gear (Open-World-RPG) — Implementation 73 · Ø 84 Upgrade Gear Equipment Slots (Open-World-RPG) — not in this game Equipment Slots Dodge Roll (Open-World-RPG) — not in this game Dodge Roll Base Building (Open-World-RPG) — not in this game Base Building Needs (Hunger, Hygiene) (Open-World-RPG) — not in this game Needs (Hunger, Hygiene) Companion System (Open-World-RPG) — not in this game Companion System Relationships & Romance (Open-World-RPG) — Implementation 84 · Ø 88 Relationships & Romance Multi-Phase Bosses (Open-World-RPG) — not in this game Multi-Phase Bosses Boss Fights (Open-World-RPG) — not in this game Boss Fights Character Builds (Open-World-RPG) — not in this game Character Builds Character Creator (Open-World-RPG) — Implementation 75 · Ø 83 Character Creator Character Classes (Open-World-RPG) — not in this game Character Classes Character Level (Open-World-RPG) — Implementation 77 · Ø 85 Character Level Crafting (Open-World-RPG) — not in this game Crafting Daily & Weekly Quests (Open-World-RPG) — not in this game Daily & Weekly Quests Cover System (Open-World-RPG) — not in this game Cover System Dialogue Trees (Open-World-RPG) — Implementation 80 · Ø 88 Dialogue Trees Real-Time with Pause (Open-World-RPG) — not in this game Real-Time with Pause First-Person View (Open-World-RPG) — Implementation 74 · Ø 83 First-Person View Endgame Dungeons (Open-World-RPG) — not in this game Endgame Dungeons Player Choices (Open-World-RPG) — Implementation 73 · Ø 88 Player Choices Exploration (Open-World-RPG) — Implementation 79 · Ø 86 Exploration Ability Cooldowns (Open-World-RPG) — not in this game Ability Cooldowns Ability Hotbar (Open-World-RPG) — not in this game Ability Hotbar Vehicles & Mounts (Open-World-RPG) — Implementation 76 · Ø 84 Vehicles & Mounts Fast Travel (Open-World-RPG) — Implementation 84 · Ø 85 Fast Travel Photo Mode (Open-World-RPG) — Implementation 73 · Ø 87 Photo Mode Factions (Open-World-RPG) — not in this game Factions Free-to-Play & Subscriptions (Open-World-RPG) — not in this game Free-to-Play & Subscriptions Gacha Pulls (Open-World-RPG) — not in this game Gacha Pulls Secret Areas (Open-World-RPG) — not in this game Secret Areas Guilds & Clans (Open-World-RPG) — not in this game Guilds & Clans Gliding (Open-World-RPG) — not in this game Gliding Hacking (Open-World-RPG) — Implementation 73 · Ø 83 Hacking Durability (Open-World-RPG) — not in this game Durability Vendors & Shops (Open-World-RPG) — not in this game Vendors & Shops Housing & Furnishing (Open-World-RPG) — not in this game Housing & Furnishing High Difficulty (Open-World-RPG) — not in this game High Difficulty Interactive Environment (Open-World-RPG) — not in this game Interactive Environment Inventory (Open-World-RPG) — Implementation 77 · Ø 84 Inventory Map / Navigation (Open-World-RPG) — not in this game Map / Navigation Class Roles (Open-World-RPG) — not in this game Class Roles Climbing & Parkour (Open-World-RPG) — not in this game Climbing & Parkour Cooking (Open-World-RPG) — not in this game Cooking Combo System (Open-World-RPG) — not in this game Combo System Co-op (Open-World-RPG) — not in this game Co-op Farming (Open-World-RPG) — not in this game Farming Lock-On Camera (Open-World-RPG) — not in this game Lock-On Camera Loot System (Open-World-RPG) — Implementation 75 · Ø 84 Loot System Lore & Worldbuilding (Open-World-RPG) — Implementation 84 · Ø 88 Lore & Worldbuilding Magic & Mana (Open-World-RPG) — not in this game Magic & Mana Multiple Endings (Open-World-RPG) — Implementation 76 · Ø 88 Multiple Endings Multiple Game Modes (Open-World-RPG) — not in this game Multiple Game Modes Mod Support (Open-World-RPG) — not in this game Mod Support Morality & Alignment (Open-World-RPG) — not in this game Morality & Alignment Reloading (Open-World-RPG) — Implementation 72 · Ø 84 Reloading Melee Combat (Open-World-RPG) — Implementation 73 · Ø 84 Melee Combat Side Quests (Open-World-RPG) — Implementation 75 · Ø 88 Side Quests New Game Plus (Open-World-RPG) — not in this game New Game Plus NPCs (Open-World-RPG) — Implementation 75 · Ø 88 NPCs Online Multiplayer (Open-World-RPG) — not in this game Online Multiplayer Open World (Open-World-RPG) — Implementation 82 · Ø 83 Open World Parry & Block (Open-World-RPG) — not in this game Parry & Block PvP Arena (Open-World-RPG) — not in this game PvP Arena Quests (Open-World-RPG) — Implementation 83 · Ø 87 Quests Rest & Sleep (Open-World-RPG) — not in this game Rest & Sleep Puzzles (Open-World-RPG) — not in this game Puzzles Ray Tracing / Upscaling (Open-World-RPG) — Implementation 72 · Ø 72 ★ Ray Tracing / Upscaling Resource Gathering (Open-World-RPG) — not in this game Resource Gathering Recoil (Open-World-RPG) — Implementation 74 · Ø 82 Recoil Reputation & Factions (Open-World-RPG) — not in this game Reputation & Factions Turn-Based (Open-World-RPG) — not in this game Turn-Based Turn-Based Combat (Open-World-RPG) — not in this game Turn-Based Combat Firearms (Open-World-RPG) — Implementation 79 · Ø 84 Firearms Loot Rarity (Open-World-RPG) — Implementation 74 · Ø 83 Loot Rarity Skill Tree (Open-World-RPG) — Implementation 78 · Ø 86 Skill Tree Cosmetics & Skins (Open-World-RPG) — not in this game Cosmetics & Skins Save & Load (Open-World-RPG) — not in this game Save & Load Detective Vision (Open-World-RPG) — Implementation 75 · Ø 83 Detective Vision Special-Move Inputs (Open-World-RPG) — not in this game Special-Move Inputs Status Effects (Open-World-RPG) — Implementation 82 · Ø 85 Status Effects Stealth (Open-World-RPG) — Implementation 75 · Ø 86 Stealth Stealth Takedowns (Open-World-RPG) — Implementation 81 · Ø 87 Stealth Takedowns Story Campaign (Open-World-RPG) — not in this game Story Campaign Day-Night Hazards (Open-World-RPG) — not in this game Day-Night Hazards Day Cycle & Clock (Open-World-RPG) — not in this game Day Cycle & Clock Temperature System (Open-World-RPG) — not in this game Temperature System Third-Person View (Open-World-RPG) — not in this game Third-Person View Elemental Types & Weaknesses (Open-World-RPG) — not in this game Elemental Types & Weaknesses Ultimate Ability (Open-World-RPG) — not in this game Ultimate Ability Consumables & Healing (Open-World-RPG) — Implementation 75 · Ø 86 Consumables & Healing Weapon Types (Open-World-RPG) — Implementation 77 · Ø 87 Weapon Types Weapon Switching (Open-World-RPG) — Implementation 82 · Ø 85 Weapon Switching Currencies & Resources (Open-World-RPG) — not in this game Currencies & Resources Map Reveal (Open-World-RPG) — Implementation 80 · Ø 86 Map Reveal Space Travel (Open-World-RPG) — not in this game Space Travel Economy (Open-World-RPG) — not in this game Economy
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (2)

First-Person View

via Ego-Shooter (FPS) Open-World-RPG · Implementation 74 · 1 ratings
Implementation

Photo Mode

via Open-World-RPG · Implementation 73 · 1 ratings
Implementation
Grafik & Performance (1)

⭐ Ray Tracing / Upscaling

via Open-World-RPG · Implementation 72 · 1 ratings
Implementation
Kampf & Fähigkeiten (10)

Aim Down Sights

via Ego-Shooter (FPS) Open-World-RPG · Implementation 80 · 1 ratings
Implementation

Reloading

via Ego-Shooter (FPS) Open-World-RPG · Implementation 72 · 1 ratings
Implementation

Melee Combat

via Ego-Shooter (FPS) Open-World-RPG · Implementation 73 · 1 ratings
Implementation

Recoil

via Ego-Shooter (FPS) Open-World-RPG · Implementation 74 · 1 ratings
Implementation

Firearms

via Ego-Shooter (FPS) Open-World-RPG · Implementation 79 · 1 ratings
Implementation

Status Effects

via Open-World-RPG · Implementation 82 · 1 ratings
Implementation

Stealth

via Action-Adventure Open-World-RPG · Implementation 75 · 1 ratings
Implementation

Stealth Takedowns

via Ego-Shooter (FPS) Open-World-RPG · Implementation 81 · 1 ratings
Implementation

Weapon Types

via Ego-Shooter (FPS) Open-World-RPG · Implementation 77 · 1 ratings
Implementation

Weapon Switching

via Ego-Shooter (FPS) Open-World-RPG · Implementation 82 · 1 ratings
Implementation
Bewegung & Traversal (1)

Vehicles & Mounts

via Action-Adventure Open-World-RPG · Implementation 76 · 1 ratings
Implementation
Items & Loot (5)

Loot System

via Open-World-RPG · Implementation 75 · 1 ratings
Implementation

Loot Rarity

via Open-World-RPG · Implementation 74 · 1 ratings
Implementation

Consumables & Healing

via Open-World-RPG · Implementation 75 · 1 ratings
Implementation
Progression & Charakter (4)

Character Creator

via Open-World-RPG · Implementation 75 · 1 ratings
Implementation

Character Level

via Open-World-RPG · Implementation 77 · 1 ratings
Implementation

Skill Tree

via Open-World-RPG · Implementation 78 · 1 ratings
Implementation
Welt & Erkundung (8)

Exploration

via Open-World-RPG · Implementation 79 · 1 ratings
Implementation

Hacking

via Open-World-RPG · Implementation 73 · 1 ratings
Implementation

NPCs

via Open-World-RPG · Implementation 75 · 1 ratings
Implementation

Open World

via Action-Adventure Open-World-RPG · Implementation 82 · 1 ratings
Implementation

Quests

via Open-World-RPG · Implementation 83 · 1 ratings
Implementation

Detective Vision

via Action-Adventure Open-World-RPG · Implementation 75 · 1 ratings
Implementation

Map Reveal

via Open-World-RPG · Implementation 80 · 1 ratings
Implementation
Story & Narrativ (5)

Relationships & Romance

via Open-World-RPG · Implementation 84 · 1 ratings
Implementation

Dialogue Trees

via Open-World-RPG · Implementation 80 · 1 ratings
Implementation

Player Choices

via Open-World-RPG · Implementation 73 · 1 ratings
Implementation

Lore & Worldbuilding

via Open-World-RPG · Implementation 84 · 1 ratings
Implementation

Multiple Endings

via Open-World-RPG · Implementation 76 · 1 ratings
Implementation
Barrierefreiheit & Komfort (1)

Fast Travel

via Open-World-RPG · Implementation 84 · 1 ratings
Implementation