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Counter-Strike (Series)

Ego-Shooter (FPS)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Ego-Shooter (FPS)
Essential
7/7
Desired
12/12

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Aim Down Sights (First-Person Shooter (FPS)) — Implementation — · Ø 83 Aim Down Sights Stats & Attributes (First-Person Shooter (FPS)) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (First-Person Shooter (FPS)) — Implementation — · Ø 84 Upgrade Gear Cover System (First-Person Shooter (FPS)) — Implementation — · Ø 90 Cover System Crouch (First-Person Shooter (FPS)) — Implementation — · Ø 81 Crouch First-Person View (First-Person Shooter (FPS)) — Implementation — · Ø 83 First-Person View Difficulty Settings (First-Person Shooter (FPS)) — Implementation — · Ø 84 Difficulty Settings Crosshair (First-Person Shooter (FPS)) — Implementation — · Ø 85 Crosshair Unlockable Content (First-Person Shooter (FPS)) — Implementation — · Ø 83 Unlockable Content Health Regeneration (First-Person Shooter (FPS)) — Implementation — · Ø 91 Health Regeneration Grenades & Throwables (First-Person Shooter (FPS)) — Implementation — · Ø 85 Grenades & Throwables Inventory (First-Person Shooter (FPS)) — Implementation — · Ø 84 Inventory Equip Items (First-Person Shooter (FPS)) — Implementation — · Ø — Equip Items Collect Items (First-Person Shooter (FPS)) — Implementation — · Ø — Collect Items Headshots & Weak Points (First-Person Shooter (FPS)) — Implementation — · Ø 87 Headshots & Weak Points Loadouts (First-Person Shooter (FPS)) — Implementation — · Ø 81 Loadouts Ammo (First-Person Shooter (FPS)) — Implementation — · Ø 91 Ammo Reloading (First-Person Shooter (FPS)) — Implementation — · Ø 84 Reloading Melee Combat (First-Person Shooter (FPS)) — Implementation — · Ø 84 Melee Combat Side Quests (First-Person Shooter (FPS)) — Implementation — · Ø 88 Side Quests Respawn (First-Person Shooter (FPS)) — Implementation — · Ø 85 Respawn Recoil (First-Person Shooter (FPS)) — Implementation — · Ø 82 Recoil Firearms (First-Person Shooter (FPS)) — Implementation — · Ø 84 Firearms Save & Load (First-Person Shooter (FPS)) — Implementation — · Ø 85 Save & Load Sprinting (First-Person Shooter (FPS)) — Implementation — · Ø 79 Sprinting Stealth Takedowns (First-Person Shooter (FPS)) — Implementation — · Ø 87 Stealth Takedowns Team Objectives (First-Person Shooter (FPS)) — Implementation — · Ø 81 Team Objectives Hit Feedback (First-Person Shooter (FPS)) — Implementation — · Ø — Hit Feedback Tutorial (First-Person Shooter (FPS)) — Implementation — · Ø 84 Tutorial Weapon Wheel (First-Person Shooter (FPS)) — Implementation — · Ø 88 Weapon Wheel Weapon Types (First-Person Shooter (FPS)) — Implementation — · Ø 87 Weapon Types Weapon Switching (First-Person Shooter (FPS)) — Implementation — · Ø 85 Weapon Switching Currencies & Resources (First-Person Shooter (FPS)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (1)
Oberfläche & HUD (3)
Kampf & Fähigkeiten (12)

Recoil

via Ego-Shooter (FPS) · not rated yet
Implementation
Bewegung & Traversal (2)

Crouch

via Ego-Shooter (FPS) · not rated yet
Implementation
Items & Loot (6)

Ammo

via Ego-Shooter (FPS) · not rated yet
Implementation
Progression & Charakter (1)
Wirtschaft & Handel (1)
Welt & Erkundung (1)
Multiplayer & Sozial (2)
Barrierefreiheit & Komfort (3)
Meta, Erfolge & Sammeln (1)