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Clannad

Dating Sim Visual Novel

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Dating Sim
Essential
0/0
Desired
0/0
As Visual Novel
Essential
27/27
Desired
39/39

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Dating Sim) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Dating Sim) — Implementation — · Ø — Audio & Music Upgrade Gear (Dating Sim) — Implementation — · Ø 84 Upgrade Gear Auto-Play & Skip (Dating Sim) — Implementation — · Ø — Auto-Play & Skip Checkpoints (Dating Sim) — Implementation — · Ø 88 Checkpoints Crafting (Dating Sim) — Implementation — · Ø 84 Crafting Dynamic Music (Dating Sim) — Implementation — · Ø — Dynamic Music Difficulty Settings (Dating Sim) — Implementation — · Ø 84 Difficulty Settings Player Choices (Dating Sim) — Implementation — · Ø 88 Player Choices Achievements (Dating Sim) — Implementation — · Ø 85 Achievements Exploration (Dating Sim) — Implementation — · Ø 86 Exploration Progression System (Dating Sim) — Implementation — · Ø 80 Progression System Unlockable Abilities (Dating Sim) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Dating Sim) — Implementation — · Ø 83 Unlockable Content Secret Areas (Dating Sim) — Implementation — · Ø 86 Secret Areas Graphics Options (Dating Sim) — Implementation — · Ø — Graphics Options Vendors & Shops (Dating Sim) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Dating Sim) — Implementation — · Ø 85 Interactive Environment Inventory (Dating Sim) — Implementation — · Ø 84 Inventory Equip Items (Dating Sim) — Implementation — · Ø — Equip Items Collect Items (Dating Sim) — Implementation — · Ø — Collect Items Map / Navigation (Dating Sim) — Implementation — · Ø 85 Map / Navigation Multiple Endings (Dating Sim) — Implementation — · Ø 88 Multiple Endings Multiple Game Modes (Dating Sim) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Dating Sim) — Implementation — · Ø 88 Side Quests NPCs (Dating Sim) — Implementation — · Ø 88 NPCs Optional Challenges (Dating Sim) — Implementation — · Ø — Optional Challenges Pause Menu (Dating Sim) — Implementation — · Ø — Pause Menu Quest Log (Dating Sim) — Implementation — · Ø — Quest Log Resource Management (Dating Sim) — Implementation — · Ø 83 Resource Management Collectibles (Dating Sim) — Implementation — · Ø 86 Collectibles Collection & Compendium (Dating Sim) — Implementation — · Ø 82 Collection & Compendium Save & Load (Dating Sim) — Implementation — · Ø 85 Save & Load Statistics (Dating Sim) — Implementation — · Ø 81 Statistics Status Effects (Dating Sim) — Implementation — · Ø 85 Status Effects Custom Controls (Dating Sim) — Implementation — · Ø 81 Custom Controls Tutorial (Dating Sim) — Implementation — · Ø 84 Tutorial Upgrade System (Dating Sim) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Dating Sim) — Implementation — · Ø 84 Currencies & Resources Stats & Attributes (Visual Novel) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Visual Novel) — Implementation — · Ø — Audio & Music Upgrade Gear (Visual Novel) — Implementation — · Ø 84 Upgrade Gear Auto-Play & Skip (Visual Novel) — Implementation — · Ø — Auto-Play & Skip Checkpoints (Visual Novel) — Implementation — · Ø 88 Checkpoints Crafting (Visual Novel) — Implementation — · Ø 84 Crafting Dynamic Music (Visual Novel) — Implementation — · Ø — Dynamic Music Difficulty Settings (Visual Novel) — Implementation — · Ø 84 Difficulty Settings Player Choices (Visual Novel) — Implementation — · Ø 88 Player Choices Achievements (Visual Novel) — Implementation — · Ø 85 Achievements Exploration (Visual Novel) — Implementation — · Ø 86 Exploration Progression System (Visual Novel) — Implementation — · Ø 80 Progression System Unlockable Abilities (Visual Novel) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Visual Novel) — Implementation — · Ø 83 Unlockable Content Secret Areas (Visual Novel) — Implementation — · Ø 86 Secret Areas Graphics Options (Visual Novel) — Implementation — · Ø — Graphics Options Vendors & Shops (Visual Novel) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Visual Novel) — Implementation — · Ø 85 Interactive Environment Inventory (Visual Novel) — Implementation — · Ø 84 Inventory Equip Items (Visual Novel) — Implementation — · Ø — Equip Items Collect Items (Visual Novel) — Implementation — · Ø — Collect Items Map / Navigation (Visual Novel) — Implementation — · Ø 85 Map / Navigation Multiple Endings (Visual Novel) — Implementation — · Ø 88 Multiple Endings Multiple Game Modes (Visual Novel) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Visual Novel) — Implementation — · Ø 88 Side Quests NPCs (Visual Novel) — Implementation — · Ø 88 NPCs Optional Challenges (Visual Novel) — Implementation — · Ø — Optional Challenges Pause Menu (Visual Novel) — Implementation — · Ø — Pause Menu Quest Log (Visual Novel) — Implementation — · Ø — Quest Log Resource Management (Visual Novel) — Implementation — · Ø 83 Resource Management Collectibles (Visual Novel) — Implementation — · Ø 86 Collectibles Collection & Compendium (Visual Novel) — Implementation — · Ø 82 Collection & Compendium Save & Load (Visual Novel) — Implementation — · Ø 85 Save & Load Statistics (Visual Novel) — Implementation — · Ø 81 Statistics Status Effects (Visual Novel) — Implementation — · Ø 85 Status Effects Custom Controls (Visual Novel) — Implementation — · Ø 81 Custom Controls Tutorial (Visual Novel) — Implementation — · Ø 84 Tutorial Upgrade System (Visual Novel) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Visual Novel) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (2)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (2)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (5)
Meta, Erfolge & Sammeln (6)