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Caves of Qud

Roguelike

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Roguelike
Essential
13/13
Desired
14/14

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Roguelike) — Implementation — · Ø 85 Stats & Attributes Upgrade Gear (Roguelike) — Implementation — · Ø 84 Upgrade Gear Reward Choice (Roguelike) — Implementation — · Ø 88 Reward Choice Crafting (Roguelike) — Implementation — · Ø 84 Crafting Difficulty Settings (Roguelike) — Implementation — · Ø 84 Difficulty Settings Progression System (Roguelike) — Implementation — · Ø 80 Progression System Unlockable Content (Roguelike) — Implementation — · Ø 83 Unlockable Content Vendors & Shops (Roguelike) — Implementation — · Ø 84 Vendors & Shops High Difficulty (Roguelike) — Implementation — · Ø 87 High Difficulty Interactive Environment (Roguelike) — Implementation — · Ø 85 Interactive Environment Inventory (Roguelike) — Implementation — · Ø 84 Inventory Equip Items (Roguelike) — Implementation — · Ø — Equip Items Collect Items (Roguelike) — Implementation — · Ø — Collect Items Map / Navigation (Roguelike) — Implementation — · Ø 85 Map / Navigation Meta-Progression (Roguelike) — Implementation — · Ø 83 Meta-Progression Side Quests (Roguelike) — Implementation — · Ø 88 Side Quests Permadeath (Roguelike) — Implementation — · Ø 85 Permadeath Procedural Generation (Roguelike) — Implementation — · Ø 86 Procedural Generation Quest Log (Roguelike) — Implementation — · Ø — Quest Log Grid-Based Movement (Roguelike) — Implementation — · Ø 84 Grid-Based Movement Risk & Reward (Roguelike) — Implementation — · Ø — Risk & Reward Turn-Based Combat (Roguelike) — Implementation — · Ø 87 Turn-Based Combat Collectibles (Roguelike) — Implementation — · Ø 86 Collectibles Save & Load (Roguelike) — Implementation — · Ø 85 Save & Load Tutorial (Roguelike) — Implementation — · Ø 84 Tutorial Upgrade System (Roguelike) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Roguelike) — Implementation — · Ø 84 Currencies & Resources Random Events (Roguelike) — Implementation — · Ø 84 Random Events
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (2)

Quest Log

via Roguelike · not rated yet
Implementation
Kampf & Fähigkeiten (1)
Items & Loot (4)

Upgrade Gear

via Roguelike · not rated yet
Implementation

Inventory

via Roguelike · not rated yet
Implementation

Equip Items

via Roguelike · not rated yet
Implementation

Collect Items

via Roguelike · not rated yet
Implementation
Progression & Charakter (5)

Reward Choice

via Roguelike · not rated yet
Implementation

Upgrade System

via Roguelike · not rated yet
Implementation
Wirtschaft & Handel (2)
Crafting & Bauen (1)

Crafting

via Roguelike · not rated yet
Implementation
Welt & Erkundung (4)

Side Quests

via Roguelike · not rated yet
Implementation

Random Events

via Roguelike · not rated yet
Implementation
Endgame & Herausforderung (3)

Permadeath

via Roguelike · not rated yet
Implementation

Risk & Reward

via Roguelike · not rated yet
Implementation
Barrierefreiheit & Komfort (3)

Save & Load

via Roguelike · not rated yet
Implementation

Tutorial

via Roguelike · not rated yet
Implementation
Meta, Erfolge & Sammeln (2)

Collectibles

via Roguelike · not rated yet
Implementation