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Castlevania: Lords of Shadow

Hack and Slash (Action)

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Hack and Slash (Action)
Essential
9/9
Desired
17/17

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Hack and Slash (Action)) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Hack and Slash (Action)) — Implementation — · Ø — Audio & Music Upgrade Gear (Hack and Slash (Action)) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Hack and Slash (Action)) — Implementation — · Ø 88 Checkpoints Crafting (Hack and Slash (Action)) — Implementation — · Ø 84 Crafting Difficulty Settings (Hack and Slash (Action)) — Implementation — · Ø 84 Difficulty Settings Player Choices (Hack and Slash (Action)) — Implementation — · Ø 88 Player Choices Achievements (Hack and Slash (Action)) — Implementation — · Ø 85 Achievements Exploration (Hack and Slash (Action)) — Implementation — · Ø 86 Exploration Progression System (Hack and Slash (Action)) — Implementation — · Ø 80 Progression System Unlockable Abilities (Hack and Slash (Action)) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Hack and Slash (Action)) — Implementation — · Ø 83 Unlockable Content Secret Areas (Hack and Slash (Action)) — Implementation — · Ø 86 Secret Areas Graphics Options (Hack and Slash (Action)) — Implementation — · Ø — Graphics Options Vendors & Shops (Hack and Slash (Action)) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Hack and Slash (Action)) — Implementation — · Ø 85 Interactive Environment Inventory (Hack and Slash (Action)) — Implementation — · Ø 84 Inventory Equip Items (Hack and Slash (Action)) — Implementation — · Ø — Equip Items Collect Items (Hack and Slash (Action)) — Implementation — · Ø — Collect Items Map / Navigation (Hack and Slash (Action)) — Implementation — · Ø 85 Map / Navigation Combo System (Hack and Slash (Action)) — Implementation — · Ø 87 Combo System Multiple Game Modes (Hack and Slash (Action)) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Hack and Slash (Action)) — Implementation — · Ø 88 Side Quests NPCs (Hack and Slash (Action)) — Implementation — · Ø 88 NPCs Optional Challenges (Hack and Slash (Action)) — Implementation — · Ø — Optional Challenges Pause Menu (Hack and Slash (Action)) — Implementation — · Ø — Pause Menu Quest Log (Hack and Slash (Action)) — Implementation — · Ø — Quest Log Resource Management (Hack and Slash (Action)) — Implementation — · Ø 83 Resource Management Collectibles (Hack and Slash (Action)) — Implementation — · Ø 86 Collectibles Collection & Compendium (Hack and Slash (Action)) — Implementation — · Ø 82 Collection & Compendium Save & Load (Hack and Slash (Action)) — Implementation — · Ø 85 Save & Load Statistics (Hack and Slash (Action)) — Implementation — · Ø 81 Statistics Status Effects (Hack and Slash (Action)) — Implementation — · Ø 85 Status Effects Custom Controls (Hack and Slash (Action)) — Implementation — · Ø 81 Custom Controls Tutorial (Hack and Slash (Action)) — Implementation — · Ø 84 Tutorial Upgrade System (Hack and Slash (Action)) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Hack and Slash (Action)) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (3)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)