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Bloodborne

90
Implementation score · 28 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Action-Adventure
Essential
0/2
Desired
2/10
As Rollenspiel (RPG)
Essential
3/8
Desired
4/11
As Soulslike
Essential
5/5
Desired
6/15

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Action-Adventure) — Implementation 96 · Ø 85 Stats & Attributes Audio & Music (Action-Adventure) — not in this game Audio & Music Upgrade Gear (Action-Adventure) — Implementation 94 · Ø 84 Upgrade Gear Dodge Roll (Action-Adventure) — Implementation 87 · Ø 88 Dodge Roll Multi-Phase Bosses (Action-Adventure) — Implementation 91 · Ø 88 Multi-Phase Bosses Crafting (Action-Adventure) — not in this game Crafting Difficulty Settings (Action-Adventure) — not in this game Difficulty Settings Grappling Hook (Action-Adventure) — not in this game Grappling Hook Achievements (Action-Adventure) — not in this game Achievements Vehicles & Mounts (Action-Adventure) — not in this game Vehicles & Mounts Progression System (Action-Adventure) — not in this game Progression System Unlockable Abilities (Action-Adventure) — not in this game Unlockable Abilities Unlockable Content (Action-Adventure) — not in this game Unlockable Content Secret Areas (Action-Adventure) — not in this game Secret Areas Graphics Options (Action-Adventure) — not in this game Graphics Options Vendors & Shops (Action-Adventure) — not in this game Vendors & Shops Interactive Environment (Action-Adventure) — not in this game Interactive Environment Inventory (Action-Adventure) — not in this game Inventory Equip Items (Action-Adventure) — not in this game Equip Items Collect Items (Action-Adventure) — not in this game Collect Items Map / Navigation (Action-Adventure) — not in this game Map / Navigation Climbing & Parkour (Action-Adventure) — not in this game Climbing & Parkour Multiple Game Modes (Action-Adventure) — not in this game Multiple Game Modes Side Quests (Action-Adventure) — not in this game Side Quests Open World (Action-Adventure) — not in this game Open World Optional Challenges (Action-Adventure) — not in this game Optional Challenges Parry & Block (Action-Adventure) — Implementation 88 · Ø 89 Parry & Block Pause Menu (Action-Adventure) — not in this game Pause Menu Quest Log (Action-Adventure) — not in this game Quest Log Quick-Time Events (Action-Adventure) — not in this game Quick-Time Events Puzzles (Action-Adventure) — not in this game Puzzles Collectibles (Action-Adventure) — not in this game Collectibles Save & Load (Action-Adventure) — not in this game Save & Load Detective Vision (Action-Adventure) — not in this game Detective Vision Statistics (Action-Adventure) — not in this game Statistics Stealth (Action-Adventure) — not in this game Stealth Custom Controls (Action-Adventure) — not in this game Custom Controls Story Campaign (Action-Adventure) — not in this game Story Campaign Third-Person View (Action-Adventure) — Implementation 85 · Ø 85 Third-Person View Tutorial (Action-Adventure) — not in this game Tutorial Upgrade System (Action-Adventure) — not in this game Upgrade System Currencies & Resources (Action-Adventure) — not in this game Currencies & Resources Stats & Attributes (Role-Playing Game (RPG)) — Implementation 96 · Ø 85 Stats & Attributes Upgrade Gear (Role-Playing Game (RPG)) — Implementation 94 · Ø 84 Upgrade Gear Equipment Slots (Role-Playing Game (RPG)) — not in this game Equipment Slots Companion System (Role-Playing Game (RPG)) — not in this game Companion System Boss Fights (Role-Playing Game (RPG)) — Implementation 94 · Ø 87 Boss Fights Character Builds (Role-Playing Game (RPG)) — not in this game Character Builds Character Creator (Role-Playing Game (RPG)) — Implementation 88 · Ø 83 Character Creator Character Classes (Role-Playing Game (RPG)) — not in this game Character Classes Character Level (Role-Playing Game (RPG)) — Implementation 91 · Ø 85 Character Level Dialogue Trees (Role-Playing Game (RPG)) — not in this game Dialogue Trees Difficulty Settings (Role-Playing Game (RPG)) — not in this game Difficulty Settings Fast Travel (Role-Playing Game (RPG)) — Implementation 87 · Ø 85 Fast Travel Unlockable Content (Role-Playing Game (RPG)) — not in this game Unlockable Content Inventory (Role-Playing Game (RPG)) — not in this game Inventory Equip Items (Role-Playing Game (RPG)) — not in this game Equip Items Collect Items (Role-Playing Game (RPG)) — not in this game Collect Items Loot System (Role-Playing Game (RPG)) — Implementation 93 · Ø 84 Loot System Magic & Mana (Role-Playing Game (RPG)) — not in this game Magic & Mana Side Quests (Role-Playing Game (RPG)) — not in this game Side Quests Quest Log (Role-Playing Game (RPG)) — not in this game Quest Log Quests (Role-Playing Game (RPG)) — not in this game Quests Rest & Sleep (Role-Playing Game (RPG)) — not in this game Rest & Sleep Reputation & Factions (Role-Playing Game (RPG)) — not in this game Reputation & Factions Loot Rarity (Role-Playing Game (RPG)) — not in this game Loot Rarity Skill Tree (Role-Playing Game (RPG)) — not in this game Skill Tree Save & Load (Role-Playing Game (RPG)) — not in this game Save & Load Tutorial (Role-Playing Game (RPG)) — not in this game Tutorial Consumables & Healing (Role-Playing Game (RPG)) — Implementation 86 · Ø 86 Consumables & Healing Currencies & Resources (Role-Playing Game (RPG)) — not in this game Currencies & Resources Stats & Attributes (Soulslike) — Implementation 96 · Ø 85 Stats & Attributes Audio & Music (Soulslike) — not in this game Audio & Music Stamina (Soulslike) — Implementation 87 · Ø 88 Stamina Upgrade Gear (Soulslike) — Implementation 94 · Ø 84 Upgrade Gear Crafting (Soulslike) — not in this game Crafting Difficulty Settings (Soulslike) — not in this game Difficulty Settings Player Choices (Soulslike) — not in this game Player Choices Achievements (Soulslike) — not in this game Achievements Progression System (Soulslike) — not in this game Progression System Unlockable Abilities (Soulslike) — not in this game Unlockable Abilities Unlockable Content (Soulslike) — not in this game Unlockable Content Enemy Respawn (Soulslike) — not in this game Enemy Respawn Secret Areas (Soulslike) — not in this game Secret Areas Graphics Options (Soulslike) — not in this game Graphics Options Vendors & Shops (Soulslike) — not in this game Vendors & Shops Interactive Environment (Soulslike) — not in this game Interactive Environment Inventory (Soulslike) — not in this game Inventory Equip Items (Soulslike) — not in this game Equip Items Collect Items (Soulslike) — not in this game Collect Items Map / Navigation (Soulslike) — not in this game Map / Navigation Lock-On Camera (Soulslike) — Implementation 86 · Ø 85 Lock-On Camera Lore & Worldbuilding (Soulslike) — Implementation 90 · Ø 88 Lore & Worldbuilding Multiple Game Modes (Soulslike) — not in this game Multiple Game Modes Side Quests (Soulslike) — not in this game Side Quests Optional Challenges (Soulslike) — not in this game Optional Challenges Pause Menu (Soulslike) — not in this game Pause Menu Quest Log (Soulslike) — not in this game Quest Log Resource Management (Soulslike) — not in this game Resource Management Collectibles (Soulslike) — not in this game Collectibles Collection & Compendium (Soulslike) — not in this game Collection & Compendium Save & Load (Soulslike) — not in this game Save & Load Statistics (Soulslike) — not in this game Statistics Status Effects (Soulslike) — Implementation 91 · Ø 85 Status Effects Custom Controls (Soulslike) — not in this game Custom Controls Tutorial (Soulslike) — not in this game Tutorial Upgrade System (Soulslike) — not in this game Upgrade System Loss on Death (Soulslike) — not in this game Loss on Death Currencies & Resources (Soulslike) — not in this game Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (2)

Lock-On Camera

via Soulslike · Implementation 86 · 1 ratings
Implementation

Third-Person View

via Action-Adventure · Implementation 85 · 1 ratings
Implementation
Kampf & Fähigkeiten (10)

Stamina

via Soulslike · Implementation 87 · 1 ratings
Implementation

Dodge Roll

via Action-Adventure · Implementation 87 · 1 ratings
Implementation

Multi-Phase Bosses

via Action-Adventure · Implementation 91 · 1 ratings
Implementation

Boss Fights

via Rollenspiel (RPG) · Implementation 94 · 1 ratings
Implementation

Melee Combat

Implementation 91 · 1 ratings
Implementation

Parry & Block

via Action-Adventure · Implementation 88 · 1 ratings
Implementation

Firearms

Implementation 89 · 1 ratings
Implementation

Status Effects

via Soulslike · Implementation 91 · 1 ratings
Implementation

Weapon Types

Implementation 94 · 1 ratings
Implementation

Weapon Switching

Implementation 95 · 1 ratings
Implementation
Items & Loot (3)

Loot System

via Rollenspiel (RPG) · Implementation 93 · 1 ratings
Implementation

Consumables & Healing

via Rollenspiel (RPG) · Implementation 86 · 1 ratings
Implementation
Progression & Charakter (3)

Character Creator

via Rollenspiel (RPG) · Implementation 88 · 1 ratings
Implementation

Character Level

via Rollenspiel (RPG) · Implementation 91 · 1 ratings
Implementation
Welt & Erkundung (3)

Exploration

Implementation 85 · 1 ratings
Implementation

NPCs

Implementation 91 · 1 ratings
Implementation

Procedural Generation

Implementation 85 · 1 ratings
Implementation
Story & Narrativ (1)

Lore & Worldbuilding

via Soulslike · Implementation 90 · 1 ratings
Implementation
Multiplayer & Sozial (2)

Co-op

Implementation 94 · 1 ratings
Implementation

PvP Arena

Implementation 88 · 1 ratings
Implementation
Endgame & Herausforderung (2)

Endgame Dungeons

Implementation 87 · 1 ratings
Implementation

High Difficulty

Implementation 91 · 1 ratings
Implementation
Barrierefreiheit & Komfort (2)

Checkpoints

Implementation 89 · 1 ratings
Implementation

Fast Travel

via Rollenspiel (RPG) · Implementation 87 · 1 ratings
Implementation