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Bit.Trip Runner

Auto-Runner Rhythm / Music

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Auto-Runner
Essential
25/25
Desired
34/34
As Rhythm / Music
Essential
24/24
Desired
37/37

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Auto-Runner) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Auto-Runner) — Implementation — · Ø — Audio & Music Upgrade Gear (Auto-Runner) — Implementation — · Ø 84 Upgrade Gear Auto-Runner (Auto-Runner) — Implementation — · Ø 77 Auto-Runner Checkpoints (Auto-Runner) — Implementation — · Ø 88 Checkpoints Crafting (Auto-Runner) — Implementation — · Ø 84 Crafting Difficulty Settings (Auto-Runner) — Implementation — · Ø 84 Difficulty Settings Endless Mode (Auto-Runner) — Implementation — · Ø 85 Endless Mode Player Choices (Auto-Runner) — Implementation — · Ø 88 Player Choices Achievements (Auto-Runner) — Implementation — · Ø 85 Achievements Exploration (Auto-Runner) — Implementation — · Ø 86 Exploration Progression System (Auto-Runner) — Implementation — · Ø 80 Progression System Unlockable Abilities (Auto-Runner) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Auto-Runner) — Implementation — · Ø 83 Unlockable Content Secret Areas (Auto-Runner) — Implementation — · Ø 86 Secret Areas Graphics Options (Auto-Runner) — Implementation — · Ø — Graphics Options Vendors & Shops (Auto-Runner) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Auto-Runner) — Implementation — · Ø 85 Interactive Environment Inventory (Auto-Runner) — Implementation — · Ø 84 Inventory Equip Items (Auto-Runner) — Implementation — · Ø — Equip Items Collect Items (Auto-Runner) — Implementation — · Ø — Collect Items Map / Navigation (Auto-Runner) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Auto-Runner) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Auto-Runner) — Implementation — · Ø 88 Side Quests NPCs (Auto-Runner) — Implementation — · Ø 88 NPCs Optional Challenges (Auto-Runner) — Implementation — · Ø — Optional Challenges Pause Menu (Auto-Runner) — Implementation — · Ø — Pause Menu Quest Log (Auto-Runner) — Implementation — · Ø — Quest Log Resource Management (Auto-Runner) — Implementation — · Ø 83 Resource Management Collectibles (Auto-Runner) — Implementation — · Ø 86 Collectibles Collection & Compendium (Auto-Runner) — Implementation — · Ø 82 Collection & Compendium Save & Load (Auto-Runner) — Implementation — · Ø 85 Save & Load Statistics (Auto-Runner) — Implementation — · Ø 81 Statistics Status Effects (Auto-Runner) — Implementation — · Ø 85 Status Effects Custom Controls (Auto-Runner) — Implementation — · Ø 81 Custom Controls Tutorial (Auto-Runner) — Implementation — · Ø 84 Tutorial Upgrade System (Auto-Runner) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Auto-Runner) — Implementation — · Ø 84 Currencies & Resources Stats & Attributes (Rhythm / Music) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Rhythm / Music) — Implementation — · Ø — Audio & Music Upgrade Gear (Rhythm / Music) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Rhythm / Music) — Implementation — · Ø 88 Checkpoints Crafting (Rhythm / Music) — Implementation — · Ø 84 Crafting Difficulty Settings (Rhythm / Music) — Implementation — · Ø 84 Difficulty Settings Player Choices (Rhythm / Music) — Implementation — · Ø 88 Player Choices Achievements (Rhythm / Music) — Implementation — · Ø 85 Achievements Exploration (Rhythm / Music) — Implementation — · Ø 86 Exploration Progression System (Rhythm / Music) — Implementation — · Ø 80 Progression System Unlockable Abilities (Rhythm / Music) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Rhythm / Music) — Implementation — · Ø 83 Unlockable Content Secret Areas (Rhythm / Music) — Implementation — · Ø 86 Secret Areas Graphics Options (Rhythm / Music) — Implementation — · Ø — Graphics Options Vendors & Shops (Rhythm / Music) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Rhythm / Music) — Implementation — · Ø 85 Interactive Environment Inventory (Rhythm / Music) — Implementation — · Ø 84 Inventory Equip Items (Rhythm / Music) — Implementation — · Ø — Equip Items Collect Items (Rhythm / Music) — Implementation — · Ø — Collect Items Map / Navigation (Rhythm / Music) — Implementation — · Ø 85 Map / Navigation Combo Counter (Rhythm / Music) — Implementation — · Ø 84 Combo Counter Multiple Game Modes (Rhythm / Music) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Rhythm / Music) — Implementation — · Ø 88 Side Quests NPCs (Rhythm / Music) — Implementation — · Ø 88 NPCs Optional Challenges (Rhythm / Music) — Implementation — · Ø — Optional Challenges Pause Menu (Rhythm / Music) — Implementation — · Ø — Pause Menu Quest Log (Rhythm / Music) — Implementation — · Ø — Quest Log Resource Management (Rhythm / Music) — Implementation — · Ø 83 Resource Management Collectibles (Rhythm / Music) — Implementation — · Ø 86 Collectibles Collection & Compendium (Rhythm / Music) — Implementation — · Ø 82 Collection & Compendium Save & Load (Rhythm / Music) — Implementation — · Ø 85 Save & Load Statistics (Rhythm / Music) — Implementation — · Ø 81 Statistics Status Effects (Rhythm / Music) — Implementation — · Ø 85 Status Effects Custom Controls (Rhythm / Music) — Implementation — · Ø 81 Custom Controls Tutorial (Rhythm / Music) — Implementation — · Ø 84 Tutorial Upgrade System (Rhythm / Music) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Rhythm / Music) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (4)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Bewegung & Traversal (1)

Auto-Runner

via Auto-Runner · not rated yet
Implementation
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (2)

Endless Mode

via Auto-Runner · not rated yet
Implementation
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)