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Battlefield 1942

83
Implementation score · 17 features

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Ego-Shooter (FPS)
Essential
4/7
Desired
8/12
As Tactical Shooter
Essential
0/0
Desired
0/0

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Aim Down Sights (First-Person Shooter (FPS)) — Implementation 81 · Ø 83 Aim Down Sights Stats & Attributes (First-Person Shooter (FPS)) — not in this game Stats & Attributes Upgrade Gear (First-Person Shooter (FPS)) — not in this game Upgrade Gear Cover System (First-Person Shooter (FPS)) — not in this game Cover System Crouch (First-Person Shooter (FPS)) — not in this game Crouch First-Person View (First-Person Shooter (FPS)) — Implementation 81 · Ø 83 First-Person View Difficulty Settings (First-Person Shooter (FPS)) — not in this game Difficulty Settings Crosshair (First-Person Shooter (FPS)) — not in this game Crosshair Unlockable Content (First-Person Shooter (FPS)) — not in this game Unlockable Content Health Regeneration (First-Person Shooter (FPS)) — not in this game Health Regeneration Grenades & Throwables (First-Person Shooter (FPS)) — not in this game Grenades & Throwables Inventory (First-Person Shooter (FPS)) — not in this game Inventory Equip Items (First-Person Shooter (FPS)) — not in this game Equip Items Collect Items (First-Person Shooter (FPS)) — not in this game Collect Items Headshots & Weak Points (First-Person Shooter (FPS)) — not in this game Headshots & Weak Points Loadouts (First-Person Shooter (FPS)) — not in this game Loadouts Ammo (First-Person Shooter (FPS)) — not in this game Ammo Reloading (First-Person Shooter (FPS)) — Implementation 87 · Ø 84 Reloading Melee Combat (First-Person Shooter (FPS)) — not in this game Melee Combat Side Quests (First-Person Shooter (FPS)) — not in this game Side Quests Respawn (First-Person Shooter (FPS)) — Implementation 86 · Ø 85 Respawn Recoil (First-Person Shooter (FPS)) — Implementation 82 · Ø 82 Recoil Firearms (First-Person Shooter (FPS)) — Implementation 80 · Ø 84 Firearms Save & Load (First-Person Shooter (FPS)) — not in this game Save & Load Sprinting (First-Person Shooter (FPS)) — not in this game Sprinting Stealth Takedowns (First-Person Shooter (FPS)) — not in this game Stealth Takedowns Team Objectives (First-Person Shooter (FPS)) — Implementation 84 · Ø 81 Team Objectives Hit Feedback (First-Person Shooter (FPS)) — not in this game Hit Feedback Tutorial (First-Person Shooter (FPS)) — not in this game Tutorial Weapon Wheel (First-Person Shooter (FPS)) — not in this game Weapon Wheel Weapon Types (First-Person Shooter (FPS)) — Implementation 80 · Ø 87 Weapon Types Weapon Switching (First-Person Shooter (FPS)) — Implementation 89 · Ø 85 Weapon Switching Currencies & Resources (First-Person Shooter (FPS)) — not in this game Currencies & Resources Stats & Attributes (Tactical Shooter) — not in this game Stats & Attributes Audio & Music (Tactical Shooter) — not in this game Audio & Music Upgrade Gear (Tactical Shooter) — not in this game Upgrade Gear Checkpoints (Tactical Shooter) — not in this game Checkpoints Crafting (Tactical Shooter) — not in this game Crafting Difficulty Settings (Tactical Shooter) — not in this game Difficulty Settings Player Choices (Tactical Shooter) — not in this game Player Choices Achievements (Tactical Shooter) — not in this game Achievements Exploration (Tactical Shooter) — not in this game Exploration Progression System (Tactical Shooter) — not in this game Progression System Unlockable Abilities (Tactical Shooter) — not in this game Unlockable Abilities Unlockable Content (Tactical Shooter) — not in this game Unlockable Content Secret Areas (Tactical Shooter) — not in this game Secret Areas Graphics Options (Tactical Shooter) — not in this game Graphics Options Vendors & Shops (Tactical Shooter) — not in this game Vendors & Shops Interactive Environment (Tactical Shooter) — not in this game Interactive Environment Inventory (Tactical Shooter) — not in this game Inventory Equip Items (Tactical Shooter) — not in this game Equip Items Collect Items (Tactical Shooter) — not in this game Collect Items Map / Navigation (Tactical Shooter) — Implementation 83 · Ø 85 Map / Navigation Multiple Game Modes (Tactical Shooter) — Implementation 83 · Ø 83 Multiple Game Modes Side Quests (Tactical Shooter) — not in this game Side Quests NPCs (Tactical Shooter) — not in this game NPCs Optional Challenges (Tactical Shooter) — not in this game Optional Challenges Pause Menu (Tactical Shooter) — not in this game Pause Menu Pings & Voice Chat (Tactical Shooter) — not in this game Pings & Voice Chat Quest Log (Tactical Shooter) — not in this game Quest Log Resource Management (Tactical Shooter) — not in this game Resource Management Collectibles (Tactical Shooter) — not in this game Collectibles Collection & Compendium (Tactical Shooter) — not in this game Collection & Compendium Save & Load (Tactical Shooter) — not in this game Save & Load Statistics (Tactical Shooter) — not in this game Statistics Status Effects (Tactical Shooter) — not in this game Status Effects Custom Controls (Tactical Shooter) — not in this game Custom Controls Tutorial (Tactical Shooter) — not in this game Tutorial Upgrade System (Tactical Shooter) — not in this game Upgrade System Currencies & Resources (Tactical Shooter) — not in this game Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Ansicht & Kamera (2)

First-Person View

via Ego-Shooter (FPS) · Implementation 81 · 1 ratings
Implementation

Third-Person View

Implementation 89 · 1 ratings
Implementation
Oberfläche & HUD (2)

Map / Navigation

via Tactical Shooter · Implementation 83 · 1 ratings
Implementation

Minimap

Implementation 78 · 1 ratings
Implementation
Kampf & Fähigkeiten (7)

Aim Down Sights

via Ego-Shooter (FPS) · Implementation 81 · 1 ratings
Implementation

Class Roles

Implementation 79 · 1 ratings
Implementation

Reloading

via Ego-Shooter (FPS) · Implementation 87 · 1 ratings
Implementation

Recoil

via Ego-Shooter (FPS) · Implementation 82 · 1 ratings
Implementation

Firearms

via Ego-Shooter (FPS) · Implementation 80 · 1 ratings
Implementation

Weapon Types

via Ego-Shooter (FPS) · Implementation 80 · 1 ratings
Implementation

Weapon Switching

via Ego-Shooter (FPS) · Implementation 89 · 1 ratings
Implementation
Bewegung & Traversal (1)

Vehicles & Mounts

Implementation 85 · 1 ratings
Implementation
Progression & Charakter (1)

Character Classes

Implementation 85 · 1 ratings
Implementation
Multiplayer & Sozial (3)

Online Multiplayer

Implementation 80 · 1 ratings
Implementation

Respawn

via Ego-Shooter (FPS) · Implementation 86 · 1 ratings
Implementation

Team Objectives

via Ego-Shooter (FPS) · Implementation 84 · 1 ratings
Implementation
Meta, Erfolge & Sammeln (1)

Multiple Game Modes

via Tactical Shooter · Implementation 83 · 1 ratings
Implementation