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Animal Crossing: New Horizons

Life Simulation

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Life Simulation
Essential
24/24
Desired
31/31

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Life Simulation) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Life Simulation) — Implementation — · Ø — Audio & Music Upgrade Gear (Life Simulation) — Implementation — · Ø 84 Upgrade Gear Needs (Hunger, Hygiene) (Life Simulation) — Implementation — · Ø 83 Needs (Hunger, Hygiene) Relationships & Romance (Life Simulation) — Implementation — · Ø 88 Relationships & Romance Checkpoints (Life Simulation) — Implementation — · Ø 88 Checkpoints Crafting (Life Simulation) — Implementation — · Ø 84 Crafting Difficulty Settings (Life Simulation) — Implementation — · Ø 84 Difficulty Settings Player Choices (Life Simulation) — Implementation — · Ø 88 Player Choices Achievements (Life Simulation) — Implementation — · Ø 85 Achievements Exploration (Life Simulation) — Implementation — · Ø 86 Exploration Progression System (Life Simulation) — Implementation — · Ø 80 Progression System Unlockable Abilities (Life Simulation) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Life Simulation) — Implementation — · Ø 83 Unlockable Content Secret Areas (Life Simulation) — Implementation — · Ø 86 Secret Areas Graphics Options (Life Simulation) — Implementation — · Ø — Graphics Options Vendors & Shops (Life Simulation) — Implementation — · Ø 84 Vendors & Shops Housing & Furnishing (Life Simulation) — Implementation — · Ø 79 Housing & Furnishing Interactive Environment (Life Simulation) — Implementation — · Ø 85 Interactive Environment Inventory (Life Simulation) — Implementation — · Ø 84 Inventory Equip Items (Life Simulation) — Implementation — · Ø — Equip Items Collect Items (Life Simulation) — Implementation — · Ø — Collect Items Career Mode (Life Simulation) — Implementation — · Ø 80 Career Mode Map / Navigation (Life Simulation) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Life Simulation) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Life Simulation) — Implementation — · Ø 88 Side Quests NPCs (Life Simulation) — Implementation — · Ø 88 NPCs Optional Challenges (Life Simulation) — Implementation — · Ø — Optional Challenges Pause Menu (Life Simulation) — Implementation — · Ø — Pause Menu Quest Log (Life Simulation) — Implementation — · Ø — Quest Log Resource Management (Life Simulation) — Implementation — · Ø 83 Resource Management Collectibles (Life Simulation) — Implementation — · Ø 86 Collectibles Collection & Compendium (Life Simulation) — Implementation — · Ø 82 Collection & Compendium Cosmetics & Skins (Life Simulation) — Implementation — · Ø 81 Cosmetics & Skins Save & Load (Life Simulation) — Implementation — · Ø 85 Save & Load Statistics (Life Simulation) — Implementation — · Ø 81 Statistics Status Effects (Life Simulation) — Implementation — · Ø 85 Status Effects Custom Controls (Life Simulation) — Implementation — · Ø 81 Custom Controls Day Cycle & Clock (Life Simulation) — Implementation — · Ø 86 Day Cycle & Clock Tutorial (Life Simulation) — Implementation — · Ø 84 Tutorial Upgrade System (Life Simulation) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Life Simulation) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (4)
Wirtschaft & Handel (3)
Crafting & Bauen (2)

Crafting

via Life Simulation · not rated yet
Implementation
Welt & Erkundung (5)

NPCs

via Life Simulation · not rated yet
Implementation
Story & Narrativ (2)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)

Tutorial

via Life Simulation · not rated yet
Implementation
Simulation & Management (2)
Meta, Erfolge & Sammeln (7)