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Aardwolf MUD

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Interactive Fiction / Textadventure
Essential
29/29
Desired
37/37

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Interactive Fiction / Text Adventure) — Implementation — · Ø — Audio & Music Upgrade Gear (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Interactive Fiction / Text Adventure) — Implementation — · Ø 88 Checkpoints Crafting (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Crafting Difficulty Settings (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Difficulty Settings Player Choices (Interactive Fiction / Text Adventure) — Implementation — · Ø 88 Player Choices Achievements (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Achievements Exploration (Interactive Fiction / Text Adventure) — Implementation — · Ø 86 Exploration Progression System (Interactive Fiction / Text Adventure) — Implementation — · Ø 80 Progression System Unlockable Abilities (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Interactive Fiction / Text Adventure) — Implementation — · Ø 83 Unlockable Content Secret Areas (Interactive Fiction / Text Adventure) — Implementation — · Ø 86 Secret Areas Graphics Options (Interactive Fiction / Text Adventure) — Implementation — · Ø — Graphics Options Vendors & Shops (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Interactive Environment Inventory (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Inventory Equip Items (Interactive Fiction / Text Adventure) — Implementation — · Ø — Equip Items Collect Items (Interactive Fiction / Text Adventure) — Implementation — · Ø — Collect Items Map / Navigation (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Map / Navigation Multiple Game Modes (Interactive Fiction / Text Adventure) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Interactive Fiction / Text Adventure) — Implementation — · Ø 88 Side Quests NPCs (Interactive Fiction / Text Adventure) — Implementation — · Ø 88 NPCs Optional Challenges (Interactive Fiction / Text Adventure) — Implementation — · Ø — Optional Challenges Pause Menu (Interactive Fiction / Text Adventure) — Implementation — · Ø — Pause Menu Quest Log (Interactive Fiction / Text Adventure) — Implementation — · Ø — Quest Log Resource Management (Interactive Fiction / Text Adventure) — Implementation — · Ø 83 Resource Management Collectibles (Interactive Fiction / Text Adventure) — Implementation — · Ø 86 Collectibles Collection & Compendium (Interactive Fiction / Text Adventure) — Implementation — · Ø 82 Collection & Compendium Save & Load (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Save & Load Statistics (Interactive Fiction / Text Adventure) — Implementation — · Ø 81 Statistics Status Effects (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Status Effects Custom Controls (Interactive Fiction / Text Adventure) — Implementation — · Ø 81 Custom Controls Text-Based (Interactive Fiction / Text Adventure) — Implementation — · Ø 85 Text-Based Tutorial (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Tutorial Upgrade System (Interactive Fiction / Text Adventure) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Interactive Fiction / Text Adventure) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (3)
Grafik & Performance (2)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)
Welt & Erkundung (5)
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)
Meta, Erfolge & Sammeln (6)