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A Dance of Fire and Ice

Rhythm / Music

Does it fit the genre?

How many of the essential and desired features of its genres this game covers.

As Rhythm / Music
Essential
24/24
Desired
37/37

Feature map — implementation vs. genre average

Grey ring = genre average (necessity × desirability). Coloured dot (with arrow) = how this game implements it: green better, red worse than the average, ★ = best implementation.

Desirability ↑ Stats & Attributes (Rhythm / Music) — Implementation — · Ø 85 Stats & Attributes Audio & Music (Rhythm / Music) — Implementation — · Ø — Audio & Music Upgrade Gear (Rhythm / Music) — Implementation — · Ø 84 Upgrade Gear Checkpoints (Rhythm / Music) — Implementation — · Ø 88 Checkpoints Crafting (Rhythm / Music) — Implementation — · Ø 84 Crafting Difficulty Settings (Rhythm / Music) — Implementation — · Ø 84 Difficulty Settings Player Choices (Rhythm / Music) — Implementation — · Ø 88 Player Choices Achievements (Rhythm / Music) — Implementation — · Ø 85 Achievements Exploration (Rhythm / Music) — Implementation — · Ø 86 Exploration Progression System (Rhythm / Music) — Implementation — · Ø 80 Progression System Unlockable Abilities (Rhythm / Music) — Implementation — · Ø 85 Unlockable Abilities Unlockable Content (Rhythm / Music) — Implementation — · Ø 83 Unlockable Content Secret Areas (Rhythm / Music) — Implementation — · Ø 86 Secret Areas Graphics Options (Rhythm / Music) — Implementation — · Ø — Graphics Options Vendors & Shops (Rhythm / Music) — Implementation — · Ø 84 Vendors & Shops Interactive Environment (Rhythm / Music) — Implementation — · Ø 85 Interactive Environment Inventory (Rhythm / Music) — Implementation — · Ø 84 Inventory Equip Items (Rhythm / Music) — Implementation — · Ø — Equip Items Collect Items (Rhythm / Music) — Implementation — · Ø — Collect Items Map / Navigation (Rhythm / Music) — Implementation — · Ø 85 Map / Navigation Combo Counter (Rhythm / Music) — Implementation — · Ø 84 Combo Counter Multiple Game Modes (Rhythm / Music) — Implementation — · Ø 83 Multiple Game Modes Side Quests (Rhythm / Music) — Implementation — · Ø 88 Side Quests NPCs (Rhythm / Music) — Implementation — · Ø 88 NPCs Optional Challenges (Rhythm / Music) — Implementation — · Ø — Optional Challenges Pause Menu (Rhythm / Music) — Implementation — · Ø — Pause Menu Quest Log (Rhythm / Music) — Implementation — · Ø — Quest Log Resource Management (Rhythm / Music) — Implementation — · Ø 83 Resource Management Collectibles (Rhythm / Music) — Implementation — · Ø 86 Collectibles Collection & Compendium (Rhythm / Music) — Implementation — · Ø 82 Collection & Compendium Save & Load (Rhythm / Music) — Implementation — · Ø 85 Save & Load Statistics (Rhythm / Music) — Implementation — · Ø 81 Statistics Status Effects (Rhythm / Music) — Implementation — · Ø 85 Status Effects Custom Controls (Rhythm / Music) — Implementation — · Ø 81 Custom Controls Tutorial (Rhythm / Music) — Implementation — · Ø 84 Tutorial Upgrade System (Rhythm / Music) — Implementation — · Ø 86 Upgrade System Currencies & Resources (Rhythm / Music) — Implementation — · Ø 84 Currencies & Resources
Necessity →
Genres Categories

This game's features

⭐ = best implementation of this feature. Name → to the feature, "Implementation" → how this game does it.

Steuerung & Eingabe (1)
Oberfläche & HUD (4)

Quest Log

via Rhythm / Music · not rated yet
Implementation
Grafik & Performance (1)
Audio & Musik (1)
Kampf & Fähigkeiten (2)
Items & Loot (4)

Inventory

via Rhythm / Music · not rated yet
Implementation
Progression & Charakter (3)
Wirtschaft & Handel (3)
Crafting & Bauen (1)

Crafting

via Rhythm / Music · not rated yet
Implementation
Welt & Erkundung (5)

NPCs

via Rhythm / Music · not rated yet
Implementation
Story & Narrativ (1)
Endgame & Herausforderung (1)
Barrierefreiheit & Komfort (4)

Tutorial

via Rhythm / Music · not rated yet
Implementation
Meta, Erfolge & Sammeln (6)